CSCI 441 - Computer GraphicsFall 2024 |
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"UNIMPORTANT FELLOW"This is the result of Lab 00 A, where we used OpenGL draw the Triforce. This is the result of Lab 00 B. The assignment was to use OpenGL to draw the home town of our hero. This is the result of A1. The assignment was to use OpenGL to draw the name and crest of Unimportant Fellow, which would be used as a sign for an amusement park ride. This is the result of Lab 01. The assignment was to practice registering input callbacks by moving the triforce about with our mouse, and changing its color with our keyboard. This is the result of Lab 02. The assignment was to create a free camera that could fly around a randomly generated city. This is the result of A2. The assignment was to create our hero and animate them. We also had to let the hero move around the map created by all the heros' home towns. This is the result of Lab 03. The assignment was to create VAOs and VBOs in order to display the Hellknight. This is the result of Lab 04. The assignment was to create very simple vertex and fragment shaders. This is the result of Lab 05. The assignment was to create the diffuse part of the phong reflectance model. This is the result of Lab 06. The assignment was to texture the ground and object in the center. This is the result of A3. The assignment was to create the 3D representation of our hero, create an arc ball camera, implement the full phong reflectance model, and allow the hero to move around. This is the result of MP. This was a group assignment with various requirements, such as a full implementation of the Phong Reflectance Model, a textured skybox, a free camera, an arcball camera, a first person camera, each of our heroes, and the ability to switch between heros and cameras. | |