CSCI 441 - Computer Graphics

Fall 2024

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"THOMAS MIMIR"


L00-B was a good place to practice my limited artistic ability and use gradients
A1 was a fun way to show off my hero's crest, a representation of what they eventually want to be as well as their robotic nature
L02 allowed us to deal with a free camera, flying around a 3-D map and dealing with randomly generated objects
L03 introduces the vertex and fragment shaders, allowing us to have better control on how our objects are displayed, as well as briefly introducing meshes and skeletons.

A2 was a challenge that allowed me to show off my character, a futuristic robot that believes it's human and the smartest being alive, with a special eye that can identify all matter in its surroundings. It can create wormholes to warp wherever it wants, which happens to be the neighboring towns of other heroes.
The Midterm project was a collaboration of three people to make a scene containing their 3-D characters in a space with other objects and a skybox. It required fairly in-depth knowledge of lighting using the vertex shader and using multiple objects in a scene.