CSCI 441 - Computer GraphicsFall 2024 |
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"THOMAS MIMIR"![]() L00-B was a good place to practice my limited artistic ability and use gradients ![]() A1 was a fun way to show off my hero's crest, a representation of what they eventually want to be as well as their robotic nature ![]() L02 allowed us to deal with a free camera, flying around a 3-D map and dealing with randomly generated objects ![]() L03 introduces the vertex and fragment shaders, allowing us to have better control on how our objects are displayed, as well as briefly introducing meshes and skeletons. ![]() ![]() A2 was a challenge that allowed me to show off my character, a futuristic robot that believes it's human and the smartest being alive, with a special eye that can identify all matter in its surroundings. It can create wormholes to warp wherever it wants, which happens to be the neighboring towns of other heroes. ![]() The Midterm project was a collaboration of three people to make a scene containing their 3-D characters in a space with other objects and a skybox. It required fairly in-depth knowledge of lighting using the vertex shader and using multiple objects in a scene. | |