"Pop Fizz"
"For the midterm project is a culmination of our OpenGL/GLSL knowledge up to this point. First and foremost, we have implemented our four unique heroes,
each of whom is able to move around the world while animated. The user can swap between control of these heroes as they please, as well as swap between other
camera choices such as an arcball cam, a free cam, or a first person cam and a variety of secondary viewport camera choices. Another feature is the skybox,
which implements a sky texture. Finally, we implemented the full Phong Reflectance Model using Gouraud Shading in the form of a directional light,
a point light, and a spotlight."
"This is Pop Fizz, but an evil witch cursed him and how he as an extra dimension.
His fur (body) will still move around when he is doing nothing.
But since he is 3D he has feet now which move when he moves, he is very happy about this fact."
"This is a little guy from a cute game called doom.
I have taken him from his home (some random file) and plopped him in the middle of the void on this cool 3d plane."
"In A2 I made the legendary hero, Pop Fizz.
Pop Fizz is a big ball of furr and as such has no need for arms or legs...
Just kidding his furr coat is so big it hides them!!!
On the topic of his furr there is so much of it that it gets blown around, even if there is no wind! Wild.
Pop Fizz is a very emtional hero so he loves it when the mouse is near him,
if the mouse moves away from poor pop then he gets sad. As seen above"
"The mouse is very close to Pop Fizz he is very happy walking down the lake (:"
"In Lab2 I made a 3d city.
I also made it so you could move the camera through the digital city.
How cool."
"In A1 I made a banner for my hero, Pop Fizz.
I used a combination of triangles, transposing, rotation, and scaling to achieve this cool name and crest
It was a long but rewarding process."
"This is Pop Fizz, he is a super duper hero"
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