CSCI 441 - Computer GraphicsFall 2025 |
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"Kuro"
This is what I came up with for a simple banner, programmed in C++ using OpenGL. It's not at all pretty, but it's not bad considering I made this without graph paper or any vector parsers. Everything you see here is composed of triangles in some way. Each vertex was placed by hand in multiple arrays, one for each letter and one for the cyan shapes. The cyan shapes are kind of a happy accident. I was initially going for sort of a star shape, but some things messed up and I thought it looked cool if they hung on the top, sort of like icebergs. This makes sense, considering that the village where most of the Phoenix-Owls (Kuro's species) live is in a very cold place in the mountains.
This is a simple frecam "flight simulator" I made as part of a lab assignment for my graphics class. It took me a while to figure out exactly how everything works, but in the end I got everything to work as expected. The map is always a fixed size, but the buildings and their colors are randomized every time you open the app. No two cities are the same.
This is an interactive compilation of all the pieces that everyone in my graphics class put together. The player plays as Kuro, and uses WASD to move. Additionally, pointing and clicking the mouse button will make Kuro fire a laser at the cursor. Kuro will wrap around the screen if he approaches the edges, advancing the map as well. Here, Kuro is drawn using OpenGL primitives. I am once again NOT a coded vector artist, so Kuro unfortunately does not look exactly like how he should... but it's close enough. I have a fully rigged and textured 3D model of him that I hope to be able to use here soon. | |