CSCI 441 - Computer Graphics

Fall 2025

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Esme Ilossa


L00 - This is an image of Esme's hometown, Zeppellen, created with the graphical library OpenGL and triangle-based primitives.

L01 - This is an introduction to animation. The triforce spins continuously and follows the cursor or changes color in response to keyboard input.

A1 - This is an image of the Esme's shop sign and crest, created with the graphical library OpenGL and triangle-based primitives.

L02 - This is an introduction to the free camera model. Buildings are generated pseudorandomly. The user can "fly" through the buildings with the 'w' and 's' keys or change the flight direction by panning with the cursor.

L03 - This is an introduction to the graphical pipeline (VAOs, VBOs, and IBOs). Data is transferred from the CPU to the GPU in a statically to produce stationary objects or dynamically to produce animation. This render uses the MD5 Model for heirarchical skeleton creation and animation.

SQ1 - This is a simple 2D game created with solid Open GL primitives. The game is animated, and the user can interact with the game using the mouse and keyboard. The goal of the game is to protect the dragon egg from the bats until the dragon hatches.