This assignment is due by 09/20/2024 11:59pm.
You step back to admire your work. You're not quite sure how you did it, but there it is for all to see. The sign for your soon to be ride is freshly painted and standing. The queue for your line is in place and goes right underneath. After you finish attaching the "You Must Be This Tall To Ride" sign, the man returns.
"Wonderful! Absolutely splendid! Ilúvatar is most pleased indeed. We would like to award you with this honor of, 'Employee of the Month!' Stand next to your work and our park photographer will be around to give you further instructions."
And so you wait...
Part I - Take Your Portrait
Very sorry I am late! Much of the park is still being constructed and I am busy cataloging all of our new rides.
Melian says with a smile.
Other rides? I thought I was the only one?
She then continues.
Is that what you are going to wear for the photo? That will not do. Everyone will see your picture as they enter the park. We must get you changed. Luckily, I always come prepared.
She heads off and returns a minute later with boxes and clothing racks.
Please look through our costume and props to pick out an outfit. Once you are changed, we'll start the photo shoot!
You start flipping the costumes down the rack, trying to determine what suits you best. On top of the box of hats, you find a note:
For this assignment, you will
write an OpenGL/GLFW program that displays a 2D animated and
interactive Hero. Make your window a traditional size, in fact make it
512x512 (the same as Lab00b, hmm). Your Hero must be made up of OpenGL
primitives, at least one of which is solid, and drawn in hierarchical
fashion. In other words, the eyes and mouth should be drawn with
respect to the head and the head with respect to the body, etc. A
carefully placed call with
glm::translate()
could be used to move entire portions of the Hero's body.
Your Hero must have some form of constant animation regardless of user interaction (head bobbing side to side, arms waving up and down, etc.).
The user must be able to move the Hero around the screen with
the WASD keys and the Hero must wrap around the screen. That is, when
the Hero gets to the left edge of the screen, the Hero should then
reappear on the right edge of the screen. Same scenario for
right-to-left, top-to-bottom, and bottom-to-top. When each of these
four scenario happens, you must call the following respective
functions:
moveLeft()
, moveRight()
, moveUp()
, and moveDown()
.
This will take care of advancing the map for you. Make sure to keep
the function call to
drawMap()
at the beginning of draw loop.
The Hero must also interact with the mouse (change the Hero's expression, fire an arrow, etc.) and the interaction must be based on the position of the mouse (the Hero runs away from the mouse, it fires an arrow at the mouse, the Hero constantly looks at the mouse, etc.). Your program must register a callback for the keyboard and mouse. As discussed in class, it is possible to combine all these events.
Point, Set, Match: combine the mouse and keyboard together for A + Click or similar operations.
Have fun and be creative! Don't be limited to just the suggestions above. Try out different key combinations (maybe allow the arrow keys to move your hero in addition to WASD), make full use of the mouse, make your assignment as cool as possible! Your Hero will be added to the Hero page so if you have a particularly cool pose you'd like to use, be sure to capture that as your screenshot.
Use this source code package.
Additionally, download
these world map images
and put them into the images/
folder to populate the world map.
::click::
Cheese!
Still in your new garb, now that your picture is done, you start to walk through the rest of the park to see what other rides are in development.
Part II - Website
Update the webpage that you submitted with A1 to include an entry for this assignment. As usual, include a screenshot (or two) and a brief description of the program, intended to showcase what your program does to people who are not familiar with the assignment.
Part III - Questions
Briefly answer the questions below. Include your response in the
README.txt
file.
- Provide a series of OpenGL/glm calls that accomplish the following
transformations. Assume you have a function
drawHelmet()
which takes care of drawing the Mines helmet to the screen.- As seen in class, it is very simple to rotate an object and have
it spin around its own local axis. The Mines helmet is located at
(x, y). How can we rotate the helmet around the origin (0, 0)
without the object spinning, but staying stationary around its own
local axes? An angle of rotation
θr
is provided and updated each frame to simulate the animation. - Instead of rotating around the origin (0, 0), how can we rotate the helmet around an arbitrary point (i, j)?
- As seen in class, it is very simple to rotate an object and have
it spin around its own local axis. The Mines helmet is located at
(x, y). How can we rotate the helmet around the origin (0, 0)
without the object spinning, but staying stationary around its own
local axes? An angle of rotation
Documentation
With this and all future assignments, you are expected to appropriately document your code. This includes writing comments in your source code - remember that your comments should explain what a piece of code is supposed to do and why; don't just re-write what the code says in plain English. Comments serve the dual purpose of explaining your code to someone unfamiliar with it and assisting in debugging. If you know what a piece of code is supposed to be doing, you can figure out where it's going awry more easily.
Proper documentation also means including a README.txt
file with your submission. In your submission folder, always include a
file called README.txt
that lists:
- Your Name / HeroName
- Assignment Number / Project Title
- A brief, high level description of what the program is / does
- A usage section, explaining how to run the program, which keys perform which actions, etc.
- Instructions on compiling your code
- Notes about bugs, implementation details, etc. if necessary
- How long did this assignment take you?
- How much did the lab help you for this assignment? 1-10 (1 - did not help at all, 10 - this was exactly the same as the lab)
- How fun was this assignment? 1-10 (1 - discontinue this assignment, 10 - I wish I had more time to make it even better)
Grading Rubric
Your submission will be graded according to the following rubric:
Percentage | Requirement Description |
20% | Hero is correctly drawn with OpenGL primitives. Draw calls are structured hierarchically, with some form of model instancing [1]. Hero must be broken down into function calls that handle smaller components. |
25% | Hero is in a state of constant animation, even when the user is not interacting with it. |
20% | Hero responds to keyboard presses by moving around the screen. Proper bounds checking is performed to move your Hero from world to world and the worlds update. Pressing ESC closes the program. |
20% | Hero responds to mouse clicks and mouse movement. The response is based on the location of the mouse. |
5% | Questions from Part III are answered and
included in the README.txt file.
|
5% | Submission includes source code, CMakeLists.txt,
and README.txt .Source code is well documented. Webpage named <HeroName>.html submitted and updated with screenshot from the latest assignment. |
5% | Submission compiles and executes. |
[1] In other words, a call to drawHero() would be made up of calls to drawHead(), drawBody(), etc.. Within drawHead() are two calls to drawEye() to place each eye on the head. A properly placed call using glm::translate() could move the entire head (and eyes) with respect to the Hero's body. Each component should be drawn with respect to the component it is attached to (i.e. eye locations are set as offset from center of head) rather than being specified with respect to the center of the Hero. Individual components can then be moved hierarchically. If there are any questions, feel free to post a question to Piazza.
Experience Gained & Available Achievements
Assignments +125 XP
|
Web +125 XP
|
Point, Set, Match
|
???
|
???
|
Submission
When you are completed with the assignment, zip together your source code, CMakeLists.txt
, and
README.txt
into a folder named src/
plus include your www/
folder. Name the zip
file, HeroName_A2.zip
. Upload this file to Canvas under A2. The structure of your submission
should look as follows:
HeroName_A2.zip
src/
images/
- all_images
README.txt
CMakeLists.txt
A2Engine.cpp
A2Engine.h
main.cpp
WorldMapEngine.cpp
WorldMapEngine.h
- all_additional_code
www/
images/
- all_images
HeroName.html
- all_additional_files
This assignment is due by 09/20/2024 11:59pm.