This assignment is due by 09/06/2024 11:59pm.
"Right this way, please follow me. We mustn't delay. Ilúvatar wants the park up and running as soon as we can. Time is money as they say. Do watch your step and pardon our dust. You really came just in time, we feared we would not be able to wait much longer. Before all this happened..."
You hurry behind the man as he continues speaking, unable to hear what he's currently saying. As you proceed through the park, you realize the majority of the park is under construction. Many attractions are in some state of repair or building. What happened here? You remember coming to Arda Land as a child and everything was working.
After a few more minutes of running through the park, the man stops at an apparent pile of rubble. He continues talking without pausing or missing a breath.
How can he keep going? I didn't think I was that out of shape but I can barely say my name let alone carry on a conversation. I don't think he stopped talking the entire way here.
Part I - Create Your Sign
"This is where you will build your ride."
My what?
"We were able to take the scraps from the other rides for you to use as a starting point. Sorry about the odd sizes, but this 700 rangar by 150 rangar piece was the largest we could find. Use it to place over the entry to your attraction. Ilúvatar is very picky about our park having a consistent look across all the rides. Please follow his instructions and don't risk facing his wrath."
The man then hands you a rolled up scroll. You take it and unroll it, but it's in a language you have never seen before. Sensing your puzzlement the man says
"You must begin at once. I will translate for you."
For this assignment, create an OpenGL / GLFW program that displays
your hero's name and a crest of your choosing to represent your hometown.
It is recommended to use a clean version of Lab00B (Lab00BEngine.h
&
Lab00BEngine.cpp
) as a starting
point. Rename them to be A1Engine
and start creating your new image.
Create a window that matches the size of the materials you have
- that is, make the window 700 pixels wide by 150 pixels tall.
Do not use any predefined fonts, instead draw each letter using a
filled OpenGL polygon. Each letter must be constructed using only
OpenGL primitives (GL_TRIANGLES
, GL_TRIANGLE_FAN
, GL_TRIANGLE_STRIP
.)
and a set of manually
created vertices. The vertices can be hardcoded in the program or read
from a file if you are feeling particularly fancy.
Combinatorics: Be sure to try out the different triangle primitives that are available. There are many different types, so do not be afraid to experiment with all of them at once within your banner.
In addition, more than one
color must be used when drawing the letters. The letters
need to be translated, scaled, and rotated by calling
glm::translate(), glm::scale(), & glm::rotate()
appropriately and respectively. Make sure at least one letter
is used in conjunction with each transformation.
It would be good practice to begin encapsulating data within subroutines
and functions (for instance, have a function
drawLetterC()
that handles drawing the letter C and a separate function
drawLetterS()
that handles drawing the letter S). While a simple example right now,
this will become much more important later on when we discuss model
hierarchy and object-oriented program design.
Once your sign is created, your hero will proudly display their sign on their hero page, accessible from the leaderboard.
With very little to go on, you step back and admire your work. Not too bad. Hopefully Ilúvatar, whomever that is, will be pleased. Despite the mystery of what is coming, you are excited to be able to build the ride of your dreams.
Part II - Create Your Website
In addition to making a sign, create a webpage that showcases your work. There is a template available for your website. If you wish to use it, download this .zip file and extract it. It will create a www/ directory with the stylesheet from the course webpage, which you can use if you like. You'll be adding to it for each homework assignment, with a screenshot or screenshots of your work, a short description of the assignment, and the opportunity to talk about any neat implementation details if you so choose. The websites are a way for you to keep track of the projects you've made over the course of the semester, but you should also aim to make the descriptions accessible to people outside the course as a way to share and showcase your coursework. Hopefully you can use this as a portfolio along with your resumé.
Inside the www/
directory, there is an images/
folder. Place any screenshots and other
images into this folder.
If you're not familiar with HTML, don't worry; the template shouldn't do anything crazy - a <br> signifies a newline, the <img> tag places an image. There are plenty of tutorials available for HTML if you want to add tables, change font styles, or play with the formatting. There are some comments in the template file to help you out as well.
Whether you
choose to use the template or your own template, be sure to name the
webpage
<HeroName>.html
where <HeroName> is the name of your hero without spaces in
UpperCamelCase. (For example, my submission would look like
ElvishScout.html
.) If you have a question about what you should name your file, please
ask the instructor and he will confirm how your name should look.
Documentation
With this and all future assignments, you are expected to appropriately document your code. This includes writing comments in your source code - remember that your comments should explain what a piece of code is supposed to do and why; don't just re-write what the code says in plain English. Comments serve the dual purpose of explaining your code to someone unfamiliar with it and assisting in debugging. If you know what a piece of code is supposed to be doing, you can figure out where it's going awry more easily. (Interestingly enough, this code review of Doom 3's source code says the exact opposite - well written code should require no comments. Well, we don't work at id, so we're going to comment.)
Proper documentation also means including a
README.txt
file with your submission. In your submission folder, always include a file called
README.txt
that lists:
- Your Name / HeroName
- Homework Number / Project Title
- A brief, high level description of what the program is / does
- A usage section, explaining how to run the program, which keys perform which actions, etc.
- Instructions on compiling your code
- Notes about bugs, implementation details, etc. if necessary
- How long did this assignment take you?
- How much did the lab help you for this assignment? 1-10 (1 - did not help at all, 10 - this was exactly the same as the lab)
- How fun was this assignment? 1-10 (1 - discontinue this assignment, 10 - I wish I had more time to make it even better!)
Grading Rubric
Your submission will be graded according to the following rubric:
Percentage | Requirement Description |
15% | Hero's name and crest are drawn to screen. |
5% | Window is sized appropriately |
20% | Hero's name and crest are constructed with solid
OpenGL primitives (e.g. GL_TRIANGLES / _STRIP / _FAN ).
|
10% | Hero's name and crest are comprised of more than one color. |
15% | Letters are translated, scaled, and rotated. |
10% | Submission includes source code, CMakeLists.txt ,
and README.txt with proper documentation.Source code is well documented. |
10% | Webpage named <HeroName>.html submitted and updated with screenshot from latest assignment. |
15% | Submission formatted, compiles, and executes properly. |
Experience Gained & Available Achievements
Assignments +125 XP
|
Web +125 XP
|
Combinatorics
|
???
|
Submission
Please update your compilation such that it produces an executable with
the name a1 and contains a class named A1Engine. When you are completed with the assignment, zip
together your source code, CMakeLists.txt
, and
README.txt
into a folder named src/
plus include your www/
folder. Name the zip
file,
HeroName_A1.zip
. Upload this file to Canvas under A1. The structure of your submission
should look as follows:
HeroName_A1.zip
src/
README.txt
CMakeLists.txt
main.cpp
A1Engine.h
A1Engine.cpp
- all_additional_code_and_assets
www/
images/
- all_images
HeroName.html
- all_additional_files
This assignment is due by 09/06/2024 11:59pm.