CSCI 441 - Computer GraphicsFall 2023 |
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Eggbert Yolkind![]() Displayed is Eggbert's crest. This was created using OpenGL primitives, GL_TRIANGLE, GL_TRIANGLE_FAN, GL_TRIANGLE_SPAN ![]() This is Eggbert! A lowly egg person from the Kingdom of Break and Fast ready to embark on a grand adventure ![]() As Eggbert explores, he'll always look at the mouse. Additionally, Eggbert can roll to speed up his movement and maybe dodge any obstacles he comes across ![]() Above is the game Bullet Heck, dodge as many waves of bullets as you can! ![]() Eggbert in 3d with a custom shading engine producing a cell shading style ![]() A bezier curve orbits the character with a toggle-able visibility on both the cage and the curve. Additionally, a skybox has been implemented ![]() An explorable maze with background music, secrets and a gouraud lighting shader | |