CSCI 441 - Computer Graphics

Fall 2022

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Drew? Drew!


A1: This is MY logo!


L02: This is MY unfun flight sim game!



A2: This is my hero! He has an idle animation where his wick flickers ablaze, a 2 frame walk cycle, and can chase the mouse button when it's held and dragged across the window.



A3: This is my hero, in 3D! He STILL has an idle animation where his wick flickers ablaze, and a boot-car for catching all the great, colorful, blocky sites around the city.



MP: Alongside my guild, we've created a small world space with three controllable hero characters, a free camera and tracking arcball camera view, and a toggleable first person view. Traverse the world! See the sights! Trees! Buildings! Bobombs! A robot! All this and more!


A4: See the fairy flit about! Only via smooth parameterization, though. The fairy seems to hate arc lengths for some reason.


A5: See the boulders flit about! They're out for blood, it seems -- they're on a collision course with the hero! Hold out, hero!


FP: A split-screen multiplayer shooter is implemented with different control keybindings and variable lighting dependent on health remaining. The objective of the game is to kill the other player 3 times by shooting them. Health regenerates over time as the player goes unhit.