CSCI 441 - Computer GraphicsFall 2021 |
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Zote the MightyAssignment 1: Hoist Your Sign
This assignment was to create a sign for our hero out of openGL primitives along with various transformations to spell out our
hero name along with a crest to identify them. Lab 2
this lab was meant to give us an introduction to 3 dimensions along with incorporating some controls and camera movement. Assignment 2: An Unexpected Journey
This assignment was to create our actual hero and allow us to interact with them a bit. Assignment 3: To The Arena
This assignment was to create our actual hero in 3D this time and allow them to move around a 3D world Mid-term Project: The Main Attraction
This assignment was to take our 3D characters that we created in A3 and enhance the program as well as combining with two other students Assignment 4: Off to Never LandThis assignment was to take our characters from previous assignments and adapt new graphics concepts to their world. This assignment added texturing, bezier curves, bezier surfaces, and more to the set of assignments that our character lives in. Zote is placed on a bezier surface with randomly generated buildings. Zote is able to move up and down the surface. He is also placed inside of a skybox so that he isn't just staring out into the void of space. Assignment 5: The Barbarian HordeThis program contains my character Zote attempting to fight a bunch of rolling balls. This features obstacles around the world on top of a textured bezier surface. There is a skybox to set the scene. The goal of the game is to defeat all of the balls before they defeat you. You can attack by pressing the E key. When a ball hits you, you have some time where you are inivincible before you can be hit again. Final Project: There And Back AgainIn this game, you have to find and hunt the ghost. You can move around and control the camera like a normal game, click on the ghosts while they are in your flashlight's view and hurt them. Do that multiple times and they are as good as gone. This project also features shadow mapping to display shadows and some nicely modeled furnitre. | |