CSCI 441 - Computer Graphics

Fall 2021

|     Home   |   Assignments  |   Leaderboard  |   Schedule  |   Resources    |

Frances The Mute


For the final project, we made a game where a user switches between three tracks to avoid obstacles. The game ends when the user hits one of the obstacles. The game includes a viewport for a first person camera that can be switched to the main camera.

For assignment 5, the code from assignment 4 was adapted to make it a game where you control a character that tries to walk into the red circles to turn them all green while avoiding the enemies that approach you. If the enemies touch you or you fall off the edge, your colors will swap and you will be unable to move to signify that you lost. The image above shows a state where the player has lost.

For this assignment (assignment 4), the code from assignment 3 was adapted to add an orb that orbits the model and a skybox


The 2 above images are from the midterm project which shows an evironment where 3 controlable characters can be moved around. This environment uses all three aspects of the Phong Illumination (diffuse, reflectance, and ambient lighting) model and all three types of cameras (free cam, arcball cam, and first person camera). The first person camera is shown as a viewport inside the larger viewport.

Demo from assignment 3 that shows the avatar that was created that can move around and uses an arcball camera

Demo from assignment 2

Banner from assignment 1

This is the Mines logo!