CSCI 441 - Computer Graphics

Fall 2021

|     Home   |   Assignments  |   Leaderboard  |   Schedule  |   Resources    |

"Edward Scone"


"For the Honor of Buttersland!" - Edward Scone




Edward Scone in all his bready glory.


Edward Scone setting off to conquer the lands of The Colosseum. This is a simple exploration of the map of the Colosseum. Moving Edward around the screen will let you move between map tiles. He can also point his Holy Baguette at his enemies (the last clicked position).


Edward Scone's Magnificat Hovercraft. This is a program with an arcball camera focused on the craft. It can be propelled along its heading around a city of trees and buildings.


Edward Scone's hovercraft basking in a heat lamp with his new friends, The Double Dragon guild. Left to right: Edward Scone, Dr. Gonzo, and DaBaby. This is a program to render multiple controllable characters in a world with multiple light sources.

Edward Scone with the friendly giant MayZ, another member of Double Dragon.

Edward watching the green sun. This is rendered with a first person prospective in the top right corner.


Edward Scone visits Springfield and finds a helpful fairy.
This program was made to create a texture skybox to surround the world and have an object follow a bezier curve. This curve could be followed step-wise or percentage wise along its arc length.

Edward Scone and the Buttery Rings of Power.

Edward Scone faces off against the biley gristle of the horde of flying meatballs.
This assignment was to create a game with collision. The meatballs approach the player and if they collide the player dies.
The enemies will bounce off of eachother and the surrounding trees. The player will also collide with the trees.
The goal is to collect all 10 rings.


A horse attempts to escape the a desolate city.
The horse's alien friend helps light the way through the field of obstacles.

A secret teapot can be found in the world.
This final project was to tie together many different techniques learned in this class. The brick buildings in the background have a bump map attached to them and will create a 3d effect if viewed at close range. Lighting was adjusted to the Blin Phong model to give more realistic lighting effects. The horse is animated and has a collision box. The point of the program is to survive as long as possible.