CSCI 441 - Computer GraphicsFall 2019 |
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Akira KurusuThis is the Mines logo! This is my character name and my crest! I scaled and translated the letter K, I rotated the letter R, and just used the second A as a translation of the first. The crest reminded me of Sweden at first, so I added a second stripe to make it more unique. This is my character with a mountain and paraglider in the background. The project was to have my character move with the arrows, and warp to the other side once you reached an edge. I made it so his pants changed color depending on where you clicked on screen. I really enjoyed this backdrop one of my classmates made. This is my vehicle for my character! The point of the assignment was to have an arcball camera follow my vehicle, while it can turn and drive forward and backward. I made sure if you go off the grid, it sets you back to the starting point (kind of like you died). This is the vehicle with my character with my bezier curve! The fairy that's bounded to this curve will move along it, and with my car moving. This is the group project I worked on! We created a bezier patch, where my car moved with the elevation. We also created a track made of bezier curves that my two other teammates' character's moved along, where one would move at a constant speed, and the other would be parametracized so it would move at the same speed around all points of the curve. This is the skybox with an object in it that I created! It was supposed to have BlinnPhong shading, but the diffuse and specular were not showing up, so that's why you only see the specular. Suzanne does look quite sad here. This is my particle system! It's a fountain of bubbles that you can move around with a file. You can also move around like how we did during our flight simulator lab! Here is my little 2D game! The hero (The hazzard ball) needs to get to his friend the cube, so they both can be green. If the other enemy spheres touch our hero, he dies, and so does his cube friend :(, and the enemies ascend to a higher plane. ball glitch | |