CSCI 441 - Computer Graphics

Fall 2018

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Kent Whelon


Here, we see a character that can be interacted with by walking through a map or firing arrows.

This is an interactive, 3D scene with a drivable car.

Here we have a fairy that follows the car along a Bezier curve.

Here is the same scene without the cage.

The result of the SMK project.

Finally, through the power of shaders, we have skyboxes and Blinn-Phong shaded models.

We've got particle systems!

Looks like the other racers are chasing us!

A shooter on rails game using the Cook-Torrence BRDF
This is Caprock!