CSCI 441 - Computer GraphicsFall 2018 |
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Kent Whelon
Here, we see a character that can be interacted with by walking through a map or firing arrows.
This is an interactive, 3D scene with a drivable car.
Here we have a fairy that follows the car along a Bezier curve.
Here is the same scene without the cage.
The result of the SMK project.
Finally, through the power of shaders, we have skyboxes and Blinn-Phong shaded models.
We've got particle systems!
Looks like the other racers are chasing us!
A shooter on rails game using the Cook-Torrence BRDF
This is Caprock!
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