CSCI 441 - Computer GraphicsFall 2018 |
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Kent WhelonHere, we see a character that can be interacted with by walking through a map or firing arrows. This is an interactive, 3D scene with a drivable car. Here we have a fairy that follows the car along a Bezier curve. Here is the same scene without the cage. The result of the SMK project. Finally, through the power of shaders, we have skyboxes and Blinn-Phong shaded models. We've got particle systems! Looks like the other racers are chasing us! A shooter on rails game using the Cook-Torrence BRDF This is Caprock! | |