CSCI 441 - Computer Graphics

Fall 2018

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GARY


This our Final Project.
This was our final project, where we modelled the solar system.


This is Assignment 7.
This was A7. We had to create a game. The player is the Torus, the enemies are the spheres, and the goal is to collect all the coins.


This is Assignment 6.
This was A6. We had to create a particle system. I simulated 'Rain'.


This is Assignment 5.
This was A5. I cannot run the program on my own computer for some reason (though it does work on campus), and I forgot to take a picture of the final product, so pictured are the two halves. THe above is the skybox that we were supposed to make, with an early version of my Gouraud Shader on the Suzanne object. The below picture is my final version of the Gouraud shader, applied to the venus object.


This is our Super Mario Kart.
This was SMK. Pictured is a Bezier Surface and 3 cars that travel around it. One is user controlled, and the other two travel around a Bezier curve using different mthods of interpolation.


This is Gary's vehicle with a faery flying around it.
This was Assignment 4, where we were supposed to animate a faery flying around our car, following a bezier curve.


This is Gary's vehicle.
This was Assignment 3, where we were supposed to draw either our hero or their vehicle in 3D space, and give them movement.


This is Gary.
This was Assignment 2, where we were supposed to draw our hero and have them be able to move around the screen. Gary can also "blink" when the mouse is pressed, and his eyes follow the mouse (to a degree).


This is Gary's sign.
This was Assignment 1, where we were tasked with creating our hero's name, as well as their crest.


This is Gary's home track.
This was lab00 (part b), where we were tasked with creating our character's home track.


These are two triforces.
This was lab00 (part a), where we walked through the process of creating these.