CSCI 441 - Computer Graphics

Fall 2023

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"Clint Westwood"


This is Clint's Sign! (I hope the image actually loads)
The idea for the aesthetic was to make it lookt he name had been constructed out of wooden boards like it may have been in the Old West which is fitting for a Clint Eastwood ripoff. This effect was accomplished by creating VAO's and methods to build the letters out of rectangular shapes colored to look like wood. The T at the end is also roatated to make it appear to be falling off the sign. The crest is supposed to represent the Old West cliche of the drifter with the road leading off into the sunset on the horizon. I really like the effect I created with the road shrinking in the distance.


This is Clint Westwood
He is a cowboy in his hometown of the California desert. These screenshots are from a program that generates Clint unsing GL primitives and displays him on a map that is constructed from the hometowns that were created for Lab01. Pressing the WASD keys allows him to move around in the four cardinal directions and travel to different hometowns. Additionally, clicking within the window will cause Clint to fire a bullet at the cursor that will disappear once it flies off the screen or when the user stops holding the left mouse button.


This is Clint Westwood and his horse, Briar, in 3D
This screenshot is from a program that constructs Clint and Briar from 3D primitives and places them in a 3d environment generated with lighting and shading that is dependent on the Clint and Briar's orientation. They can rotate left and right by pressing A and D and move forward and backwards based on the direction they're facing by pressing F and space. They can't move beyong the boundaries of the plane they're on and when they move, Briar's legs swing back and forth to look like they are running.
This is Clint Westwood, his horse, Briar, Iroh's Balloon, and Steve in 3D
This screenshot is from my guild Undetermined's Midterm project where we loaded each of our heroes into a 3D space that was illuminated using a Phong Reflectance Model with Gouraud shading. The program had a freecam and an arcball camera focused on the selected hero that could be switched between. The hero that was selected could also be switched between and the heroes could be rotated and moved similarly to A3. I was proud of how we were able to work together and learn from each other's different perspectives and methods when it came to graphics.
This is Clint Westwood and his horse being followed by a cone on a curve
This screenshot is from a program that constructs Clint and Briar from 3D primitives and places them in a 3d environment generated with gouraud shading with green sphere surrounding them that are read in as control points in the 3d space from an outside file. These points exist in reference to Clint's position and can move and rotate with him in the world. They form a control cage that is colored yellow and a bezier curve that is blue. A cone travels along this curve, rotating so it is always facing the same direction as its forward movement and when it reaches the end of the curve, it moves back to the beginning and starts moving again.
This is Clint Westwood and his horse being followed by a cone on a curve
This screenshot is from the final project. Our project was a solar system contained within a skybox that consisted of a sun and several planets, some with moons, that orbit the sun on bezier curves. The space is also full of asteroids that were created using a particle system. The user can observe the system through either an arcball camera or a free camera. The free camera is attached to a rocket that the user can fly around the system with. If the user crashes into an asteroid, the asteroid is deleted and the rocket spins out.