CSCI 200 - Fall 2024
Foundational Programming Concepts & Design

Final Project

This assignment is due by Thursday, December 05, 2024, 11:59 PM.
NO LATE SUBMISSIONS WILL BE ACCEPTED

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· Proposal · Code · Paper ·

Each week this semester, you have been doing labs and homework assignments that emphasize specific aspects of the C++ programming language. For the last few weeks of the course, you will make use of these language skills in the context of a larger, more realistic project. The goals of this project are:

The final project is open-ended. You may choose to write a program that plays a game, reads large data files and does a complex calculation with the data, or anything in between. Some detailed requirements are given below, so please read this document carefully.


Requirements - Project Proposal
(due Friday, October 11, 2024, 11:59 PM)


On Friday, October 11, 2024, 11:59 PM, a short description of your project is due. You need to submit your description (as a PDF) to Canvas. This document needs to include the following sections WITH the section titles listed below.

The document you submit will specifically answer the following questions:

  1. What class will you create? What data members and member functions will it have?
  2. What data structure (array, linked-list, stack, queue) will you use within your project? How will it be used?
  3. Where and how will a data file be used?

You will not need to, and should not, do any coding to write this Project Proposal. The purpose of this Project Proposal is to get you to think about the initial design of your final project. (Note: we understand that the initial design you submit on Friday, October 11, 2024, 11:59 PM is likely to change as you complete your project for the Thursday, December 05, 2024, 11:59 PM due date.)

Your program needs to be more than a database query / filter. If you are working with data, then some data analysis must be performed. It is not enough to read in a large set of data and write out a smaller ordered set of the same data. The data must be transformed, manipulated, etc. There needs to be non-trivial complexity to your program.

NOTE: You have a bit of time to decide upon your topic and a big picture of your design, but then only over about six weeks for implementation. Because of the tight time period for implementation, we strongly encourage you to have most of your design plans done earlier than Friday, October 11, 2024, 11:59 PM (to give you extra time for implementation).

Your instructor will give you feedback on your Project Proposal after you submit it (e.g., too complex or too simple).


Technical Requirements - Project Code
(due Thursday, December 05, 2024, 11:59 PM)


Your program must use at least one original class, written specifically for this project. You are free to use other classes we have developed during the semester, such as the LinkedList class, or classes described in the class provided resources (be sure to cite them if so), but you must also write and use one original class.

Your program must use at least one list. This list needs to be either a list within your class OR a list of objects of your class type.

Your program must make use of File I/O. Data may either be read from or written to a file, or both. Please place your data file in the same directory relative to your main.cpp file.

Your program must use functions where appropriate.

Your program must use constants where appropriate.

Your project must make use of ample commenting. There should be enough documentation to allow another programmer to easily make modifications or enhancements.

Your program must adhere to our CSCI 200 style guidelines.

Your program must adhere to our CSCI 200 best practice guidelines.


Requirements - Project Paper
(due Thursday, December 05, 2024, 11:59 PM)


Create a text file called final.txt which contains the following sections WITH the section titles listed below. This file is submitted with your code (see Submission instructions below).


Resources


While you may search on the Internet for hints as to how certain things are done in the C++ language, you cannot directly copy and paste code found from resources outside our course. Your project must be representative of your own work, effort, and ideas.

That said, any resources we have used in this class from previous labs and homework assignments are fair game for use in your project.


Incremental Development


Now that you are designing and writing a large project from scratch, the "Incremental Build" model of software development is more important than ever before. This is a software development methodology where the model is designed, implemented, and tested incrementally, adding a little more functionality each time, until the product is finished. In other words, write a small amount of code to do one specific task, then run the program to be sure what you have done so far works. Only when you are satisfied with what you have so far do you move on to the next part of the program.

In short, implement and test small parts of your program as you work!


Project Possibilities


There are numerous different project ideas possible. Here are a few examples:

Breakout

In the classic arcade game Breakout a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play.

In this game, you might want to develop the following three classes: Paddle , Brick and Ball .

Frogger

Another classic arcade game, Frogger is a game in which the object is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigating a river full of hazards.

Classes such as Frog , Car , Truck , Log , Turtle , Crocodile , and others could be used in implementing this game.

Othello

There are several games with two-dimensional arrays as playing areas. Possibilities include Connect Four, Reversi (aka, Othello) and Battleship.

Non-Games

Finally, there is no requirement that your final project be a game. For example, if you are passionate about bike riding, you might create a program that calculates the optimum front and rear gears that should be selected on a bicycle, given a degree of incline and current velocity. Users select the type of bicycle, specify their speed, pain threshold, and degree of incline. The program then informs the user of the front and rear gears that should be selected.

Or maybe there is something you could write that would be useful for your major or other classes. Anything that meets the requirements of the project (see above) is fair game.

Other Ideas

If you have other ideas but need a bit of help with the design, please feel free to talk to your instructor or a tutor.


Grading Rubric


Your submission will be graded according to the following rubric:

PointsRequirement Description
20 Project behaves as expected.
25 Project makes appropriate use of a class.
15 Project makes appropriate use of a list (array/vector/linked list/stack/queue).
10 Project makes appropriate use of File I/O.
5 Project makes appropriate use of functions, constants, templates, and data types.
5 Project description meets requirements (due Friday, October 11, 2024, 11:59 PM).
5 final.txt meets requirements.
10 Best Practices and Style Guide followed.
5 Project submitted correctly and builds without errors nor warnings.
100Total Points


Submission


Always, always, ALWAYS update the header comments at the top of your main.cpp file. And if you ever get stuck, remember that there is LOTS of help available.

Zip together your main.cpp, Makefile, *.hpp, *.h, *.cpp, final.txt, *.* files and name the zip file FP.zip. Upload this zip file to Canvas under Final Project.


This assignment is due by Thursday, December 05, 2024, 11:59 PM.
NO LATE SUBMISSIONS WILL BE ACCEPTED