CSCI 200 - Summer 2023
Foundational Programming Concepts & Design

A6 - SFML: Maze Runner

→This assignment is due by Thursday, May 04, 2023, 11:59 PM.←
→ As with all assignments, this must be an individual effort and cannot be pair programmed. Any debugging assistance must follow the course collaboration policy and be cited in the comment header block for the assignment.←
→ Do not forget to complete the following labs with this set: L6A, L6B, L6C
→ Do not forget to complete zyBooks Assignment 6 for this set.←

· Instructions · Rubric · Best Practices · Submission Process · Submission Contents ·

For this assignment you will build upon Lab6C - Maze Drawer. This piece will now animate a solution to the maze, such as Maze 7 below.

Maze 7

Solve the Maze (Maybe)


Before the maze has been drawn, ask the user via the terminal how they wish to solve the maze. Either by BFS or by DFS.

Based on the user's selection, search the maze using BFS with a Queue or DFS with a Stack as appropriate. Begin your search at the S space and continue until the E space is reached or the search is exhausted.

When the search is complete, draw the maze with visited cells colored Magenta.

An example of a successful BFS search is shown below:

Maze 7 BFS

An example of a successful DFS search is shown below:

Maze 7 DFS

An example of an unsuccessful search is shown below:

Maze 4 Unsolvable

Animating the Solve


To animate each step of the search process, we'll use the draw loop as the loop for our search process. Each iteration, we will do a few steps:

An example of a partial search in progress is shown below:

Maze 3 Partially Solved

Extra Credit


There are two potential extra credit pieces:

  1. Color potential cells to explore Blue. These are locations that have been added to the neighbors to process list but not yet visited to check.
  2. Color the path from start to end in Yellow.

An example of both is shown below;

Maze 3 DFS Path

Testing


The graders will build your program with the Makefile you provide to match your code structure and run your program against five private test mazes.


Best Practices To Follow


· Code Style · Code Correctness · Code Structure · Dynamic Memory Management · Software Engineering Design Principles ·

Code Style

The following set of guidelines ensure all code in this class will be written in a similar and consistent manner, allowing any reader to understand the program's intent and contents.

Code Correctness

The following set of guidelines ensure all programs written in this class behave properly without side effects.

Code Structure

The following set of guidelines ensure all programs written in this class are done in an abstracted, modular, extendable, and flexible manner.

Dynamic Memory Management

The following set of guidelines ensure all programs written in this class behave properly without side effects.

Software Engineering Design Principles

The following set of guidelines ensure all program components written in this class are done in an abstracted, modular, extendable, and flexible manner.


Grading Rubric


Your submission will be graded according to the following rubric.

PointsRequirement Description
15 All labs completed and submitted
L6A, L6B, L6C
4 Maze displayed in SFML.
4 Maze searching animated in SFML.
4 Solves a maze with edge walls and no loops using BFS & DFS.
6 Solves a maze with edge walls and loops using BFS & DFS.
6 Solves a maze with no edge walls using BFS & DFS.
4 Solves a maze with no solution using BFS & DFS.
3 Public mazes solved correctly.
2 Private mazes solved correctly.
+3 A6 Extra Credit
5 Best practices are followed:
  • +5 Code is easily readable, follows best practices, well structured
  • +4 Code is easy to follow, only a few small violations of best practices
  • +3 No egregiously bad practices
  • +2 Lots of violations of best practices
  • +1 Little effort to follow best practices
  • +0 No effort to follow best practices
0 Submission structured appropriately. Submissions structured improperly will receive deductions.
53 Total Points

→This assignment is due by Thursday, May 04, 2023, 11:59 PM.←
→ As with all assignments, this must be an individual effort and cannot be pair programmed. Any debugging assistance must follow the course collaboration policy and be cited in the comment header block for the assignment.←
→ Do not forget to complete the following labs with this set: L6A, L6B, L6C
→ Do not forget to complete zyBooks Assignment 6 for this set.←


Submission


Always, always, ALWAYS update the header comments at the top of your main.cpp file. And if you ever get stuck, remember that there is LOTS of help available.

It is critical that you follow these steps when submitting homework.

If you do not follow these instructions, your assignment will receive a major deduction. Why all the fuss? Because we have several hundred of these assignments to grade, and we use computer tools to automate as much of the process as possible. If you deviate from these instructions, our grading tools will not work.


Submission Instructions



Here are step-by-step instructions for submitting your homework properly:

  1. Make sure you have the appropriate comment header block at the top of every source code file for this set. The header block should include the following information at a minimum.
    /* CSCI 200: Assignment 6: A6 - SFML: Maze Runner
     *  * Author: XXXX (INSERT_NAME) * Resources used (Office Hours, Tutoring, Other Students, etc & in what capacity):  * // list here any outside assistance you used/received while following the * // CS@Mines Collaboration Policy and the Mines Academic Code of Honor *  * XXXXXXXX (MORE_COMPLETE_DESCRIPTION_HERE)  */
    Be sure to fill in the appropriate information, including:
    • Assignment number
    • Assignment title
    • Your name
    • If you received any type of assistance (office hours - whose, tutoring - when), then list where/what/who gave you the assistance and describe the assistance received
    • A description of the assignment task and what the code in this file accomplishes.

    Additionally, update the Makefile for A6 to generate a target executable named A6.

  2. File and folder names are extremely important in this process. Please double-check carefully, to ensure things are named correctly.
    1. The top-level folder of your project must be named Set6
    2. Inside Set6, create 4 sub-folders that are required for this Set. The name of each sub-folder is defined in that Set (e.g. L6A, L6B, L6C, and A6).
    3. Copy your files into the subdirectories ofSet6 (steps 2-3), zip this Set6 folder (steps 4-5), and then submit the zipped file (steps 6-11) to Canvas.
    4. For example, when you zip/submit Set6, there will be 4 sub-folders called L6A, L6B, L6C, and A6 inside the Set6 folder, and each of these sub-folders will have the associated files.

  3. Using Windows Explorer (not to be confused with Internet Explorer), find the files named main.cpp, Makefile, *.hpp, *.h, *.cpp.

    STOP: Are you really sure you are viewing the correct assignment's folder?

  4. Now, for A6, right click on main.cpp, Makefile, *.hpp, *.h, *.cpp to copy the files. Then, return to the Set6/A6 folder and right click to paste the files. In other words, put a copy of your homework's main.cpp, Makefile, *.hpp, *.h, *.cpp source code into the Set6/A6 folder.

    Follow the same steps for each lab to put a copy of each lab's deliverable into the Set6/L6 folders. Do this process for Set6/L6A (main.cpp, Makefile, List.hpp, Array.hpp, LinkedList.hpp), Set6/L6B (main.cpp, Makefile, List.hpp, Array.hpp, LinkedList.hpp), Set6/L6C (main.cpp, Makefile, *.h, *.cpp, *.hpp).

    STOP: Are you sure your Set6 folder now has all your code to submit?

    The structure of the submission is as follows:
    • Set6/
      • A6/
        • main.cpp
        • Makefile
        • *.hpp
        • *.h
        • *.cpp
      • L6A/
        • main.cpp
        • Makefile
        • List.hpp
        • Array.hpp
        • LinkedList.hpp
      • L6B/
        • main.cpp
        • Makefile
        • List.hpp
        • Array.hpp
        • LinkedList.hpp
      • L6C/
        • main.cpp
        • Makefile
        • *.h
        • *.cpp
        • *.hpp
    Include any files denoted by * only if present and appropriate to the implementation.

  5. Now, right-click on the "Set6" folder.
    1. In the pop-up menu that opens, move the mouse "Send to..." and expand the sub-menu.
    2. In the sub-menu that opens, select "Compressed (zipped) folder".

    STOP: Are you really sure you are zipping a Set6 folder with sub-folders that each contain a main.cpp file in it?

  6. After the previous step, you should now see a "Set6.zip" file.

  7. Now visit the Canvas page for this course and click the "Assignments" button in the sidebar.

  8. Find Set6, click on it, find the "Submit Assignment" area, and then click the "Choose File" button.

  9. Find the "Set6.zip" file created earlier and click the "Open" button.

    STOP: Are you really sure you are selecting the right homework assignment? Are you double-sure?

  10. WAIT! There's one more super-important step. Click on the blue "Submit Assignment" button to submit your homework.

  11. No, really, make sure you click the "Submit Assignment" button to actually submit your homework. Clicking the "Choose File" button in the previous step kind of makes it feel like you're done, but you must click the Submit button as well! And you must allow the file time to upload before you turn off your computer!

  12. Canvas should say "Submitted!". Click "Submission Details" and you can download the zip file you just submitted. In other words, verify you submitted what you think you submitted!

In summary, you must zip the "Set6" folder and only the "Set6" folder, this zip folder must have several sub-folders, you must name all these folders correctly, you must submit the correct zip file for this homework, and you must click the "Submit Assignment" button. Not doing these steps is like bringing your homework to class but forgetting to hand it in. No concessions will be made for incorrectly submitted work. If you incorrectly submit your homework, we will not be able to give you full credit. And that makes us unhappy.


→This assignment is due by Thursday, May 04, 2023, 11:59 PM.←
→ As with all assignments, this must be an individual effort and cannot be pair programmed. Any debugging assistance must follow the course collaboration policy and be cited in the comment header block for the assignment.←
→ Do not forget to complete the following labs with this set: L6A, L6B, L6C
→ Do not forget to complete zyBooks Assignment 6 for this set.←