CSCI 200 - Summer 2023
Foundational Programming Concepts & Design

A5 - SFML: Polygon Land

→This assignment is due by Friday, June 16, 2023 11:59 PM.←
→ As with all assignments, this must be an individual effort and cannot be pair programmed. Any debugging assistance must follow the course collaboration policy and be cited in the comment header block for the assignment.←
→ Do not forget to complete the following labs with this set: L5A, L5B
→ Do not forget to complete zyBooks Assignment 5 for this set.←

· Instructions · Rubric · Best Practices · Submission Process · Submission Contents ·

For this assignment, we will write a program to read in a list of polygon data and draw an image comprised of those simple polygons. The full UML diagram is shown below (click to enlarge).

Polygon UML Hierarchy

The Abstract Polygon


Begin by creating an abstract Polygon class. The class will have the following members and corresponding implementations:


The Abstract Triangle


Next create the abstract Triangle class that extends Polygon. The class will have the following members and corresponding implementations:


The Concrete ScaleneTriangle


Now we'll begin creating concrete instances of a triangle. Create a class called ScaleneTriangle that implements Triangle. It will need to override the validate() method. Given the three vertex coordinates, compute the length of each side. If the three sides form a triangle (that is - all three sides are non-zero and the sum of any two is greater than the third) AND all three side lengths are different, then return true. If the sides do not form a triangle or have equivalent lengths, return false.


The Concrete IsoscelesTriangle


Create a class called IsoscelesTriangle that implements Triangle. It will need to override the validate() method. Given the three vertex coordinates, compute the length of each side. If the three sides form a triangle (that is - all three sides are non-zero and the sum of any two is greater than the third) AND at least two of the three sides are equal in length, then return true. If the sides do not form an isosceles triangle, return false.


The Concrete EquilateralTriangle


Create a class called EquilateralTriangle that implements Triangle. It will need to override the validate() method. Given the three vertex coordinates, compute the length of each side. If the three sides form a triangle (that is - all three sides are non-zero and the sum of any two is greater than the third) AND all three of the three sides are equal in length, then return true. If the sides do not form an equilateral triangle, return false.


The Abstract Quadrilateral


Next create the abstract Quadrilateral class that extends Polygon. The class will have the following members and corresponding implementations:


The Concrete Rhombus


Create a class called Rhombus that implements Quadrilateral. It will need to override the validate() method. Given the four vertex coordinates, compute the length of each side. If the four sides form two isosceles triangles (comprised of vertices 0, 1, 2 & 0, 2, 3) AND all four of the four sides are equal in length, then return true. If the sides do not form a rhombus, return false. (Note: for this assignment, we can assume the points will form a simple polygon and the edges will not cross themselves.)


Read the File


A sample polygon data file is provided. The file contains some number of lines in the following format:

T x1 y1 x2 y2 x3 y3 x4 y4 r g b

Where each value is:

We want to be sure to leverage runtime polymorphism as we read in the file. Therefore, create a list of Polygon pointers. As you read each line, create a Polygon pointer of the corresponding type. Call the setCoordinate() method with the corresponding coordinate. If the vertices form a polygon of the appropriate type, then set the color and add the pointer to the list. If the vertices do not form the corresponding polygon, then print out "polygon is invalid" and the line that corresponds to the polygon.

The sample file results in the following output denoting which polygons are invalid:

polygon is invalid - "E 0 0 5 5 10 10 255 255 255"
polygon is invalid - "I 0 0 5 5 10 10 255 255 255"
polygon is invalid - "E 0 0 5 5 11 11 255 255 255"
polygon is invalid - "I 0 0 5 5 11 11 255 255 255"
polygon is invalid - "S 0 0 0 0 0 0 255 255 255"
polygon is invalid - "I 0 0 0 0 0 0 255 255 255"
polygon is invalid - "E 0 0 0 0 0 0 255 255 255"
polygon is invalid - "S 10 0 10 0 0 0 255 255 255"
polygon is invalid - "I 10 0 10 0 0 0 255 255 255"
polygon is invalid - "E 10 0 10 0 0 0 255 255 255"
polygon is invalid - "S 0 0 10 0 10 0 255 255 255"
polygon is invalid - "I 0 0 10 0 10 0 255 255 255"
polygon is invalid - "E 0 0 10 0 10 0 255 255 255"
polygon is invalid - "S 10 0 0 0 10 0 255 255 255"
polygon is invalid - "I 10 0 0 0 10 0 255 255 255"
polygon is invalid - "E 10 0 0 0 10 0 255 255 255"
polygon is invalid - "R 112.154 200 112.154 440 527.846 440 527.846 200 255 255 255"
polygon is invalid - "R 0 0 10 10 20 20 30 30 255 255 255"
polygon is invalid - "R 0 10 20 20 20 10 0 10 255 255 255"

Draw the Image


Now that we have a list of valid polygons, when inside our SFML draw loop we'll draw all the polygons. Loop through your polygon list, call the draw() method and pass it the window object. The sample file should generate the following image:

triangle C++

Best Practices To Follow


· Code Style · Code Correctness · Code Structure · Dynamic Memory Management · Software Engineering Design Principles ·

Code Style

The following set of guidelines ensure all code in this class will be written in a similar and consistent manner, allowing any reader to understand the program's intent and contents.

Code Correctness

The following set of guidelines ensure all programs written in this class behave properly without side effects.

Code Structure

The following set of guidelines ensure all programs written in this class are done in an abstracted, modular, extendable, and flexible manner.

Dynamic Memory Management

The following set of guidelines ensure all programs written in this class behave properly without side effects.

Software Engineering Design Principles

The following set of guidelines ensure all program components written in this class are done in an abstracted, modular, extendable, and flexible manner.


Grading Rubric


Your submission will be graded according to the following rubric.

PointsRequirement Description
10 All labs completed and submitted
L5A, L5B
3 Abstract Polygon class created correctly.
3 Abstract Triangle class created correctly.
3 Concrete ScaleneTriangle class created correctly.
3 Concrete IsoscelesTriangle class created correctly.
3 Concrete EquilateralTriangle class created correctly.
3 Abstract Quadrilateral class created correctly.
3 Concrete Rhombus class created correctly.
2 File read correctly.
8 Runtime Polymorphism used with list of Polygon pointers.
1 Public polygon file generates correct results and image.
1 Private polygon file generates correct results and image.
5 Best practices are followed:
  • +5 Code is easily readable, follows best practices, well structured
  • +4 Code is easy to follow, only a few small violations of best practices
  • +3 No egregiously bad practices
  • +2 Lots of violations of best practices
  • +1 Little effort to follow best practices
  • +0 No effort to follow best practices
0 Submission structured appropriately. Submissions structured improperly will receive deductions.
48 Total Points

→This assignment is due by Friday, June 16, 2023 11:59 PM.←
→ As with all assignments, this must be an individual effort and cannot be pair programmed. Any debugging assistance must follow the course collaboration policy and be cited in the comment header block for the assignment.←
→ Do not forget to complete the following labs with this set: L5A, L5B
→ Do not forget to complete zyBooks Assignment 5 for this set.←


Submission


Always, always, ALWAYS update the header comments at the top of your main.cpp file. And if you ever get stuck, remember that there is LOTS of help available.

It is critical that you follow these steps when submitting homework.

If you do not follow these instructions, your assignment will receive a major deduction. Why all the fuss? Because we have several hundred of these assignments to grade, and we use computer tools to automate as much of the process as possible. If you deviate from these instructions, our grading tools will not work.


Submission Instructions



Here are step-by-step instructions for submitting your homework properly:

  1. Make sure you have the appropriate comment header block at the top of every source code file for this set. The header block should include the following information at a minimum.
    /* CSCI 200: Assignment 5: A5 - SFML: Polygon Land
     *  * Author: XXXX (INSERT_NAME) * Resources used (Office Hours, Tutoring, Other Students, etc & in what capacity):  * // list here any outside assistance you used/received while following the * // CS@Mines Collaboration Policy and the Mines Academic Code of Honor *  * XXXXXXXX (MORE_COMPLETE_DESCRIPTION_HERE)  */
    Be sure to fill in the appropriate information, including:
    • Assignment number
    • Assignment title
    • Your name
    • If you received any type of assistance (office hours - whose, tutoring - when), then list where/what/who gave you the assistance and describe the assistance received
    • A description of the assignment task and what the code in this file accomplishes.

    Additionally, update the Makefile for A5 to generate a target executable named A5.

  2. File and folder names are extremely important in this process. Please double-check carefully, to ensure things are named correctly.
    1. The top-level folder of your project must be named Set5
    2. Inside Set5, create 3 sub-folders that are required for this Set. The name of each sub-folder is defined in that Set (e.g. L5A, L5B, and A5).
    3. Copy your files into the subdirectories ofSet5 (steps 2-3), zip this Set5 folder (steps 4-5), and then submit the zipped file (steps 6-11) to Canvas.
    4. For example, when you zip/submit Set5, there will be 3 sub-folders called L5A, L5B, and A5 inside the Set5 folder, and each of these sub-folders will have the associated files.

  3. Using Windows Explorer (not to be confused with Internet Explorer), find the files named main.cpp, Makefile, *.h, *.cpp.

    STOP: Are you really sure you are viewing the correct assignment's folder?

  4. Now, for A5, right click on main.cpp, Makefile, *.h, *.cpp to copy the files. Then, return to the Set5/A5 folder and right click to paste the files. In other words, put a copy of your homework's main.cpp, Makefile, *.h, *.cpp source code into the Set5/A5 folder.

    Follow the same steps for each lab to put a copy of each lab's deliverable into the Set5/L5 folders. Do this process for Set5/L5A (ExitRoom.h, ExitRoom.cpp, GuessTheNumberRoom.h, GuessTheNumberRoom.cpp, Room.h, Room.cpp, main.cpp, Makefile), Set5/L5B (List.hpp, Array.hpp, LinkedList.hpp).

    STOP: Are you sure your Set5 folder now has all your code to submit?

    The structure of the submission is as follows:
    • Set5/
      • A5/
        • main.cpp
        • Makefile
        • *.h
        • *.cpp
      • L5A/
        • ExitRoom.h
        • ExitRoom.cpp
        • GuessTheNumberRoom.h
        • GuessTheNumberRoom.cpp
        • Room.h
        • Room.cpp
        • main.cpp
        • Makefile
      • L5B/
        • List.hpp
        • Array.hpp
        • LinkedList.hpp
    Include any files denoted by * only if present and appropriate to the implementation.

  5. Now, right-click on the "Set5" folder.
    1. In the pop-up menu that opens, move the mouse "Send to..." and expand the sub-menu.
    2. In the sub-menu that opens, select "Compressed (zipped) folder".

    STOP: Are you really sure you are zipping a Set5 folder with sub-folders that each contain a main.cpp file in it?

  6. After the previous step, you should now see a "Set5.zip" file.

  7. Now visit the Canvas page for this course and click the "Assignments" button in the sidebar.

  8. Find Set5, click on it, find the "Submit Assignment" area, and then click the "Choose File" button.

  9. Find the "Set5.zip" file created earlier and click the "Open" button.

    STOP: Are you really sure you are selecting the right homework assignment? Are you double-sure?

  10. WAIT! There's one more super-important step. Click on the blue "Submit Assignment" button to submit your homework.

  11. No, really, make sure you click the "Submit Assignment" button to actually submit your homework. Clicking the "Choose File" button in the previous step kind of makes it feel like you're done, but you must click the Submit button as well! And you must allow the file time to upload before you turn off your computer!

  12. Canvas should say "Submitted!". Click "Submission Details" and you can download the zip file you just submitted. In other words, verify you submitted what you think you submitted!

In summary, you must zip the "Set5" folder and only the "Set5" folder, this zip folder must have several sub-folders, you must name all these folders correctly, you must submit the correct zip file for this homework, and you must click the "Submit Assignment" button. Not doing these steps is like bringing your homework to class but forgetting to hand it in. No concessions will be made for incorrectly submitted work. If you incorrectly submit your homework, we will not be able to give you full credit. And that makes us unhappy.


→This assignment is due by Friday, June 16, 2023 11:59 PM.←
→ As with all assignments, this must be an individual effort and cannot be pair programmed. Any debugging assistance must follow the course collaboration policy and be cited in the comment header block for the assignment.←
→ Do not forget to complete the following labs with this set: L5A, L5B
→ Do not forget to complete zyBooks Assignment 5 for this set.←