"LSmith"
Assignment 4 - Sensor and Sensoribility
For this assignment, I created an app called "Flies on My Pizza". This game contains flies
and pizza graphic elements that bounce around on the screen based on the accelerometer
sensor. The goal of the game is to get the flies away from your pizza by swatting them
away with the touch of your finger. If you accidentally tap one of your pizzas,
a new fly appears! Additionally, the ambient light sensor will change the theme colors
from purple and green to white and magenta.
Assignment 1 - This is Jeapardy!
This assignment continued on the Kotlin Quiz app created in labs 3 and 4. This app provided questions for the user to answer, keeping
track of their score as they moved through the quiz. In this assignment, new question types were added containing four-answer and fill-in-the-blank
questions in addition to the previous true or false questions. Another feature added in this assignemnt included only allowing the user
to answer a question once.
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