CSCI 444/544 - Advanced Computer GraphicsSpring 2021 |
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jkrmnj![]() A red sphere with Phong lighting applied to it. This assignment asked students to render a 3d shape on top of the ground using Phong and Gourad shading. For the illumination, we needed to support Phong and Blinn-Phong illumination. ![]() A teapot rendered using phong shading and perlin noise. This assignment combined tesselation shaders and noise to draw a teapot. This uses Phong shading with code taken from our textbook to render the wireframe. 4D Perlin noise is used as well. ![]() Several creatures which move on their own. This assignment combined deferred rendering, compute shaders, and instanced rendering to create a high performance scene with a large number of triangles. ![]() An M with some spheres around it. Unlike the previous assignments, this one used Povray to render a raytraced scene offline. The image above is the final result. ![]() 250,000 blades of grass running at 30 fps on a 1070ti graphics card. This screenshot shows dynamic grass reacting to an invisible object rolling around in front of the camera. It uses tessellation to render each grass individually and uses a compute shader to update the positions. | |