CSCI 444/544 - Advanced Computer GraphicsSpring 2021 |
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"Rick Harrison"This is a demo of per-fragment shading vs per-vertex shading. It also demonstrates the difference between using a halfway vector for specular reflection and using the proper reflection calculation. This is a demo running instanced rendering for cubes (11 cubes) This is a demo running instanced rendering for cubes (1111 cubes, the most my computer can handle at 60fps) This is a demo running instanced rendering for cubes (11111 cubes, too much). An offline-rendered M with some effects to note: reflection, transparency, and particle scattering in the atmosphere | |