CSCI 444/544 - Advanced Computer Graphics

Spring 2021

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nEWT


A spinny cube with interpolated normals


A shiny teapot, made with subdivision


The control points and wireframe model of the teapot, pre-subdivision


The teapot rendered with a marble finish


3300 particles, moving and rendering at about 150 fps


A few lights spinning around the mines M
Rendered with photon mapping in with povray


A higher resolution still of the M


Orthographic view of Marching Cubes terrain, without point interpolation or normal smoothing
Overhangs and arches can be seen, which are not possible with heightmap terrain.

A closer version with point interpolation, but no normal smoothing

Rendered in real time through the power of compute shaders