CSCI 444/544 - Advanced Computer GraphicsSpring 2021 |
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nEWT![]() A spinny cube with interpolated normals ![]() A shiny teapot, made with subdivision ![]() The control points and wireframe model of the teapot, pre-subdivision ![]() The teapot rendered with a marble finish ![]() 3300 particles, moving and rendering at about 150 fps ![]() A few lights spinning around the mines M Rendered with photon mapping in with povray ![]() A higher resolution still of the M ![]() Orthographic view of Marching Cubes terrain, without point interpolation or normal smoothing Overhangs and arches can be seen, which are not possible with heightmap terrain. ![]() A closer version with point interpolation, but no normal smoothing ![]() Rendered in real time through the power of compute shaders | |