CSCI 444/544 - Advanced Computer GraphicsSpring 2021 |
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nEWT
A spinny cube with interpolated normals
A shiny teapot, made with subdivision
The control points and wireframe model of the teapot, pre-subdivision
The teapot rendered with a marble finish
3300 particles, moving and rendering at about 150 fps
A few lights spinning around the mines M Rendered with photon mapping in with povray
A higher resolution still of the M
Orthographic view of Marching Cubes terrain, without point interpolation or normal smoothing Overhangs and arches can be seen, which are not possible with heightmap terrain.
A closer version with point interpolation, but no normal smoothing
Rendered in real time through the power of compute shaders | |