CSCI 444/544 - Advanced Computer GraphicsSpring 2021 |
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MarethAssignment 1Implement two Shader programs, one implementing Gourad Shading and one implementing Phong Shading For each shader, implement Phong and Blinn-Phong specular Illumination using subroutines Assignment 2Implement shader pipelins including a tessalation shader and geometry shader. Load a model from a file and show its wireframe using the geometry shader Also implement a 4D noise function to texture the model Assignment 3Implement a particle system using partical instances, deferred shading and a compute shader Assignment 4Create a raytraced environment using POV Ray Final Project - 2D Fluid Simulation2D Fluid Simulation - Normal Output 2D Fluid Simulation - External Force Texture 2D Fluid Simulation - Velocity Vector Field 2D Fluid Simulation - Divergence Field 2D Fluid Simulation - Pressure Gradient | |