CSCI 444/544 - Advanced Computer GraphicsSpring 2021 |
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"Anachromaly"A1![]() A1 - Gourad Shader + Phong Illumination ![]() A1 - Gourad Shader + Blinn-Phong Illumination ![]() A1 - Phong Shader + Phong Illumination ![]() A1 - Phong Shader + Blinn-Phong Illumination A2![]() A2 - Teapot Model with Phong Shading + Wireframe ![]() A2 - Teapot Model with Phong Shading, no Wireframe ![]() A2 - Teapot Model with Procedural Marble Texture ![]() A2 - Teacup Model with Phong Shading + Wireframe ![]() A2 - Teacup Model with Phong Shading, no Wireframe ![]() A2 - Teacup Model with Procedural Marble Texture A3![]() A3 - Static Particle System of Trefoils (Instanced Rendering) A3 - Trefoil Particle System with Movement (Compute Shader) A4![]() A4 - POV-Ray Scene Final Project - 2D Fluid Simulation![]() 2D Fluid Simulation - Normal Output ![]() 2D Fluid Simulation - External Force Texture ![]() 2D Fluid Simulation - Velocity Vector Field ![]() 2D Fluid Simulation - Divergence Field ![]() 2D Fluid Simulation - Pressure Gradient | |