CSCI 444/544 - Advanced Computer Graphics

Spring 2021

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"Anachromaly"

A1


A1 - Gourad Shader + Phong Illumination


A1 - Gourad Shader + Blinn-Phong Illumination


A1 - Phong Shader + Phong Illumination


A1 - Phong Shader + Blinn-Phong Illumination

A2


A2 - Teapot Model with Phong Shading + Wireframe


A2 - Teapot Model with Phong Shading, no Wireframe


A2 - Teapot Model with Procedural Marble Texture


A2 - Teacup Model with Phong Shading + Wireframe


A2 - Teacup Model with Phong Shading, no Wireframe


A2 - Teacup Model with Procedural Marble Texture

A3


A3 - Static Particle System of Trefoils (Instanced Rendering)


A3 - Trefoil Particle System with Movement (Compute Shader)

A4


A4 - POV-Ray Scene

Final Project - 2D Fluid Simulation


2D Fluid Simulation - Normal Output


2D Fluid Simulation - External Force Texture


2D Fluid Simulation - Velocity Vector Field


2D Fluid Simulation - Divergence Field


2D Fluid Simulation - Pressure Gradient