CSCI 444/544 - Advanced Computer GraphicsSpring 2019 |
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"Jake Meister"A1: We had to build two different shaders to implement Gourad and Phong shading. Here are a few examples of how it turned out! A2: This assignment let us explore separable shader programs and implement a wireframe geometry shader. We also are now able to use complex models! A3: We learned about Perlin noise! Here are a few applications: marble and difference clouds! A4: Using an offline Ray Tracing Program called PovRay I was able to use some realy cool effects and create an animated M! | |