CSCI 444/544 - Advanced Computer Graphics

Spring 2019

|     Home   |   Syllabus  |   Assignments  |   Schedule  |   Resources    |

"Jake Meister"


A1: We had to build two different shaders to implement Gourad and Phong shading. Here are a few examples of how it turned out!

A2: This assignment let us explore separable shader programs and implement a wireframe geometry shader. We also are now able to use complex models!

A3: We learned about Perlin noise! Here are a few applications: marble and difference clouds!



A4: Using an offline Ray Tracing Program called PovRay I was able to use some realy cool effects and create an animated M!