CSCI 444/544 - Advanced Computer Graphics

Spring 2019

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"Robin"


An implementation of Gourad and Phong shading utilizing multiple shader programs and subroutines implementing Phong and Blinn-Phong Illumination.

Creating a teapot using control points and tessellation shaders, then lighting with phong shading.

With optional wireframe display!

A cube with a marble pattern created using 3D noise.

A similar marble pattern using 4D noise. It changes with time! (although you cannot tell from the static image of course)

An M rendered in povray demonstrating transparency, reflection, textures and gradients.