CSCI 444/544 - Advanced Computer GraphicsSpring 2019 |
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"Robin"![]() An implementation of Gourad and Phong shading utilizing multiple shader programs and subroutines implementing Phong and Blinn-Phong Illumination. ![]() Creating a teapot using control points and tessellation shaders, then lighting with phong shading. ![]() With optional wireframe display! ![]() A cube with a marble pattern created using 3D noise. ![]() A similar marble pattern using 4D noise. It changes with time! (although you cannot tell from the static image of course) ![]() An M rendered in povray demonstrating transparency, reflection, textures and gradients. | |