CSCI 444/544 - Advanced Computer GraphicsSpring 2019 | 
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"Robin" 
An implementation of Gourad and Phong shading utilizing multiple shader programs and subroutines implementing Phong and Blinn-Phong Illumination.  
Creating a teapot using control points and tessellation shaders, then lighting with phong shading.  
With optional wireframe display!  
A cube with a marble pattern created using 3D noise.  
A similar marble pattern using 4D noise. It changes with time! (although you cannot tell from the static image of course)  
An M rendered in povray demonstrating transparency, reflection, textures and gradients.  | |