CSCI 444/544 - Advanced Computer GraphicsSpring 2019 |
|
| | Home | Syllabus | Assignments | Schedule | Resources | | |
"Robin"
An implementation of Gourad and Phong shading utilizing multiple shader programs and subroutines implementing Phong and Blinn-Phong Illumination.
Creating a teapot using control points and tessellation shaders, then lighting with phong shading.
With optional wireframe display!
A cube with a marble pattern created using 3D noise.
A similar marble pattern using 4D noise. It changes with time! (although you cannot tell from the static image of course)
An M rendered in povray demonstrating transparency, reflection, textures and gradients. | |