CSCI 444/544 - Advanced Computer GraphicsSpring 2019 |
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LeBronAssignment 1 - Blinn-Phong ShadersThis assignment focused on demonstrating Gourad/Phong Shading and Phong/Blinn-Phong Specular Illumination on a rotating cube and ground below it.
Assignment 2 - Tessellate Your TeapotahedronThis assignment was to render a teapot using an input file of control points. The wireframe and control points can be toggled on/off.
Assignment 3 - Procedural Noise TexturesThis assignment was to render two cubes using 4D and 3D Perlin Noise. It uses a marble texture application with a chosen number
of octaves and persistence level.
Assignment 4 - M Rendering ContestThis assignment builds off of Lab7, which was to create an image of the M using offline rendering. The requirements were to add three additional techniques
that were each different. I chose to utilize reflection to make the M transparent, several textures that get applied to different objects, and a new object that
is a torus.
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