CSCI 444/544 - Advanced Computer Graphics

Spring 2019

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LeBron


Assignment 1 - Blinn-Phong Shaders

This assignment focused on demonstrating Gourad/Phong Shading and Phong/Blinn-Phong Specular Illumination on a rotating cube and ground below it.

Assignment 2 - Tessellate Your Teapotahedron

This assignment was to render a teapot using an input file of control points. The wireframe and control points can be toggled on/off.

Assignment 3 - Procedural Noise Textures

This assignment was to render two cubes using 4D and 3D Perlin Noise. It uses a marble texture application with a chosen number of octaves and persistence level.

Assignment 4 - M Rendering Contest

This assignment builds off of Lab7, which was to create an image of the M using offline rendering. The requirements were to add three additional techniques that were each different. I chose to utilize reflection to make the M transparent, several textures that get applied to different objects, and a new object that is a torus.