CSCI 444/544 - Advanced Computer Graphics

Spring 2017 - Syllabus



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The syllabus can be downloaded here (PDF) .

Instructor:

  • Dr. Jeffrey Paone
  • Office: 280C Brown Hall
  • Phone: x2587
  • Email: jpaone {at} mines {dot} edu
  • Office Hours: Monday 3-4, Tuesday 1-3, Thursday 10-11, or by appointment

Lectures:

  • Tuesday & Thursday 11:00 - 12:15
  • Brown W280

Suggested Textbook:

  • OpenGL 4 Shading Language Cookbook, 2nd ed., David Wolff, 2013.
  • Other resources will be posted on the website.

Website:

  • http://eecs.mines.edu/Courses/csci444/

Assignments:

  • There will be individual programming assignments throughout the semester. Due dates will be specified and are firm. Individual programming assignments must represent individual student work.
  • All programs (homework assignments, programs, projects, labs) must be submitted in electronic form through Canvas.
  • Every submission must include a README file which describes how to build and run the assignment. Any other information that is required to run the program should be included here as well.
  • Your goal should be to make it easy for us to see how great you did. If we make a couple of good faith attempts but fail to get your program running, we will try once to contact you to help us. If we still cannot get your work to compile, it will receive a zero grade.

Late Policy:

  • All assignments and projects are due at the date and time specified on the item handout.
  • Items received less than 24 hours past the due date will receive a 10% grade reduction.
  • Items received less than 48 hours past the due date will receive a 25% grade reduction.
  • Items received less than 72 hours past the due date will receive a 50% grade reduction.
  • Items not turned in or received more than 72 hours past the due date will receive a grade of zero.

Project:

  • There will be one semester long project, to be completed in teams. Teams must be comprised of students registered at the same level (444 or 544).
  • The purpose of this project is to allow the students to pursue a focused topic more in depth than could be covered in the course. Each team will have a different topic they are working on.
  • In addition to the programming project, each team will:
    • Give an in-class lecture explaining the topic they are researching.
    • Give a brief in-class presentation showcasing their final project.
    • Write up a final report summarizing their results.
  • For students registered in CSCI 544, you will need to create a conference ready paper that could be potentially submitted to a leading computer graphics conference.
  • All code and files required for the projects must be submitted to one of the team’s dropbox in Canvas.

Exam:

  • There will be one in-class exam during the semester.
  • A make-up exam will be allowed only in accordance with University policy. A make-up exam resulting from illness requires notification (email is fine) the day of the exam and a doctor’s note when well.

Grading:

  • The final course grade will be computed from the following course percentage breakdown:
    • CSCI 444
      • 25% Programming Assignments
      • 35% Final Project
      • 10% Final Report
      • 10% Presentation
      • 15% Exam
      • 5% Participation
    • CSCI 544
      • 20% Programming Assignments
      • 40% Final Project
      • 15% Final Report
      • 10% Presentation
      • 10% Exam
      • 5% Participation
  • Final grades will be determined using a straight scale. The straight scale assigns letter grades as follows:
    • [93, 100] -- A
    • [90, 93) -- A-
    • [87, 90) -- B+
    • [83, 87) -- B
    • [80, 83) -- B-
    • [77, 80) -- C+
    • [73, 77) -- C
    • [70, 73) -- C-
    • [63, 70) -- D
    • [0, 63) -- F

Participation:

  • A portion of the student’s grade will be comprised of in-class and online participation.
  • After the first week of class, students are expected to participate by making regular forum posts, either asking a question or responding to an existing topic. From time to time, there may be specific discussion topics.
  • Regular course attendance is mandatory. If attendance is low, the instructor reserves the right to administer pop quizzes for credit, to be determined.
  • You are expected to read the assigned reading prior to the start of class.

Discrepancies:

  • If you have any questions regarding how any assignment, project, or exam is graded and you think you deserve more points than you received, you must contact the instructor within one week of the day the item was returned to class. No claims, justifiable or not, will be considered after this deadline.
  • Any assignment returned to the instructor is subject to total one re-grading.

Computing:

  • This class will involve use of OpenGL / OpenGL ES / WebGL. You are free to use any of the three that you prefer as long as it supports the components we are discussing at the time. The computers on campus should meet your need for OpenGL. Marquez 022 are known to be compatible due to their graphics cards. If desired, you may set up your own personal computer to mimic this build environment so you can work at your convenience outside of the lab (this is recommended if your machine supports OpenGL 4.0+). Tutorials will be provided to aid in your setup.

Piazza

  • Be polite. This also applies to assignment clarifications (e.g. writing “This requirement makes no sense” may not be the best phrasing. Try something like: “I’m not clear what requirement X means. Should I do [x] or [y]?”)
  • A Piazza post is not a text message; use complete sentences and correct spelling, punctuation, and grammar.
  • When asking a question, do not post large blocks of code. A single line of code, to clarify your question, may be appropriate. Before posting, ask yourself: would this be giving most of the answer to another student? Thinking about how to phrase the question may help you solve the problem.
  • When answering a question, do not post the exact code from your homework solution. Possible exception would be something that takes one line and is primarily a syntax question. E.g., to a question like “How do I set the color of my rectangle” you might answer with something like “You need to set the color before drawing. If g is a Graphics object, you can do g.setColor(Color.CYAN);”.
  • Using pseudocode is an excellent way to answer questions.

Collaboration Policy for Programming Projects in CS Courses

  • The following policy exists for all CS courses in the EECS department. This policy is a minimum standard; your instructor may decide to augment this policy.
  • If the project is an individual effort project, you are not allowed to give code you have developed to another student or use code provided by another student. If the project is a group project, you are only allowed to share code with your group members.
  • You are encouraged to discuss programming projects with other students in the class, as long as the following rules are followed:
    • You view another student’s code only for the purpose of offering/receiving debugging assistance.
    • Students can only give advice on what problems to look for; they cannot debug your code for you.
    • All changes to your code must be made by you.
    • Your discussion is subject to the empty hands policy, which means you leave the discussion without any record [electronic, mechanical, or otherwise] of the discussion.
  • Any material from any outside source such as books, projects, and in particular, from the Web, should be properly referenced and should only be used if specifically allowed for the assignment.
  • To prevent unintended sharing, any code stored in a hosted repository (e.g. on github) must be private. For group projects, your team members may, of course, be collaborators.
  • If you are aware of students violating this policy, you are encouraged to inform the professor of the course. Violating this policy will be treated as an academic misconduct for all students involved. See the Student Handbook for details on academic dishonesty.

Academic Code of Honor:

  • All students are expected to follow the University’s Academic Code of Honor.
  • A student or assigned team working on a program may discuss high-level ideas with other students or teams. However, at time of submission all work submitted must be his/her/their own work.
  • Use of the Internet as a reference is allowed but directly copying code or other information is cheating. It is cheating to copy, allow another person to copy, all or part of an exam or a project, or to fake program output. It is also a violation of the Code of Honor to observe and then fail to report academic dishonesty. You are responsible for the security of your own work.
  • We will provide, as part of the course, functional code examples for most of the topics covered. While you are encouraged to examine these examples, your submissions must represent a good-faith effort to complete the assignment. Merely copying and pasting code from the examples will result in a failing grade. Furthermore, relying too heavily on the given examples will fail to prepare you for the much more open-ended final project.

Discrimination and Harassment:

  • This course and all learning opportunities at Mines require a safe environment for everyone to be productive, develop professional practices, and to be able to share and learn without fear of discrimination or harassment. Discrimination or harassment of any type will not be tolerated. Sometimes harassment is unintentional, but regardless of intent the instructor will address any language or behaviors that might discriminate, stereotype, or promote harassment. If you witness discrimination or harassment of others, please bring it to the attention of Mines faculty so it can be addressed immediately.

Disclaimer:

  • This syllabus is intended to give the student guidance in what may be covered during the semester and will be followed as closely as possible. However, the professor reserves the right to modify, supplement and make changes as the course needs arise.
Last Updated: 01/09/17 16:54


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