CSCI 448 - Mobile Application DevelopmentSpring 2017 |
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"Oghad Urr"I'm a senior at mines yay! This is a screenshot of the first assignment. For this assignment, an openGL 4.1 context was created. GLFW was used to interface with I/O. VAO and VBO's were used to encapsulate data about the objects (the ground and the cube). Additionally, a blinn-phong vertex and fragment shader pair was used, which is why the scene appears to have realistic looking specular highlights. | |