CSCI 448 - Mobile Application Development

Spring 2017

|   Home   |   Syllabus  |   Assignments  |   Schedule  |   Resources    |

"Oghad Urr"


I'm a senior at mines yay!

This is a screenshot of the first assignment. For this assignment, an openGL 4.1 context was created. GLFW was used to interface with I/O. VAO and VBO's were used to encapsulate data about the objects (the ground and the cube). Additionally, a blinn-phong vertex and fragment shader pair was used, which is why the scene appears to have realistic looking specular highlights.