CSCI 444/544 - Advanced Computer Graphics

Spring 2017

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"Nico (De Gallo) Pampe"


This red cube is rendered in OpenGL 4.0! Our first project was to create a simple cube using the new version of OpenGL. Surprisingly, this took a good deal of effort to figure out the new syntax and logic in the rendering pipeline. In addition, we needed to use blinn phong shadding on the cube. The shadding was implemented in the fragment shader.

This is the Mines logo!