CSCI 444/544 - Advanced Computer GraphicsSpring 2017 |
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William KellyAssignment 1
Finally moving up to OpenGL 4.1! This is a simple project, but leverages all of the new technologies implemented in OpenGL 4.1 - Vertex Array Objects, Vertex Buffer Objects, and new shader techniques, such as layouts. This example implements Blinn-Phong shading to draw a simple scene, with an user controlled arc-ball camera to inspect it from different angles.
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