CSCI 441 - Computer GraphicsFall 2020 - ResourcesCanvas | CS @ Mines | Mines | Piazza |
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2015: Asgard
2016: Mount Olympus
2017: Aaru Park
2018: Findias Speedway
2019: Hanan Pacha
2020: Onogoro Island
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Resources· Code Examples · · Documents · Specifications & Reference Cards · · Links · Tutorials · OpenGL Tools · · Model Repository · Texture Repository · Please report any dead links to the instructor. Code Examples
Documents
SpecificationsFor Specifications, & Reference Cards - see Canvas document repository. LinksDoom (2016) Graphics Study Grand Theft Auto V Graphics Study Quake3 Source Code Overview Zelda Windwaker Tech and Texture Analysis TutorialsLearnOpenGL - an AWESOME resource Picking Tutorials: Lighthouse3d.com · Red Book · OpenGL Lighthouse3d GLSL · Neon Helium Tutorials (Note: The Legacy NeHe Tutorials are still pretty good to give you ideas of things to do. Lately, the tutorials have been turning to WebGL.) OpenGL 3.3+ Tutorials Swiftless Tutorials Tom Dalling's Modern OpenGL Series Paul's Projects (Note: These are written for Visual Studio/Windows so would need to be ported to GLFW/cross-platform libraries we are using.) Geeks3D Shader Library OpenGL Tools
Model RepositoryMaterial Lists: Teapot Example Materials COLOURLovers File Format Specifications: WaveFront: [.obj] | [.mtl] Doom 3 MD5: [.md5mesh] & [.md5anim] Model Repositories: 3D Printing Model Repositories Repository cgTrader Stanford 3D Scanning Repository The Models Resource (GREAT site) Turbo Squid See Canvas files for course Model Repository. Texture RepositoryHumus Cube Maps The Textures Resource (GREAT site) Textures.com TextureMaker (includes Bump Maps) See Canvas files for course Texture Repository. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Last Updated: 11/20/20 14:48
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Any questions, comments, corrections, or request for use please contact jpaone {at} mines {dot} edu. Copyright © 2015-2020 Jeffrey R. Paone |