CSCI 441 - Computer Graphics

Fall 2016

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"Ao Skygge"


The banner Ao Skygge used to gather allies

A depiction of Ao Skygge as she set off on her adventure. (Drawn using opengl and simple primitives)

An interactive car driving through a small city scene

This program adds onto the previous assignment be creating a small animated ball that circles the car along a Bezier curve generated from an input file. It also adds a menu with various options.

This was our midterm project and was to create a large bezier surface that some object could move along and orientate itself correctly to the surface, as well as create a bezier curve track that two other objects would move along, one by equal t points and one by equal arc lengths.

This was a continuation of our city program. This added a skybox to the world, a textured floor and we began implementing a vertex and fragment shader in the program.

Another continuation of the city program. This time I added a particle system of sparks that continuously spawn in the city.

A program for a simple avoidance game, where you take control of a hero and avoid the enemy balls.

A program that made a simplistic chess game.