Project Name |
Description |
Screenshot |
Lab00a |
Uses primitives to draw a colorful Mine's 'M' |
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Lab00b |
Introduces the model hierarchy, reusing a triangle 3 times to form a triforce |
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A1 - Banners of War |
A custom banner for my hero, Sesloc Avandara. |
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A2 - Sword of 1000 Truths |
The beginnings of an interactive game. The player can move and shoot magic from the hero's hand towards
a specifc mouse coordinate. |
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A3 - Venture out into Asgard |
An interactive scene. The rocket is controllable, and has free and arcball camera modes. |
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A4 - How to Train Your Dragon |
An expansion of the previous. Now includes a pet that moves around according to a Bezier curve. |
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MP - Guild Wars |
Bezier curves are expanded into patches. Three different heros, multple camera views. |
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A5 - Teleport to Vanahiem |
A scene depicting the mysterious realm of Vanahiem. Uses .obj loading, textures, and shaders |
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A6 - Summon The Wizard |
A fountain-like particle system. Particles fade out smoothly as their lifetime expires |
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A7 - To Arms! |
A game where the player must activate switches and outsmart the hordes of enemies |
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Final Project - The Key to the Kingdom |
A culmination of all techniques used throughout the semester. Custom animated models and shader galore! |
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