This assignment is due by Thursday, May 2, 2019, 11:59 PM. NO LATE ASSIGNMENTS WILL BE ACCEPTED Reminder you must earn at least a 60% on the Final Project to pass this course. · Instructions · Rubric · Submission ·
Each week this semester, you have been doing labs and homework
assignments that emphasize specific aspects of the C++ programming
language. For the last few weeks of the course, you will make use of
these language skills in the context of a larger, more realistic
project. The goals of this project are:
- To engage in a project which is tailored to your particular
interests.
- To have additional experience using the programming constructs
covered within the scope of this course.
- To take responsibility for designing and producing a large
program, thereby gaining knowledge and understanding of the entire
software development process.
The final project is open-ended. You may
choose to write a program that plays a game, reads large data files and
does a complex calculation with the data, or anything in between. Some
detailed requirements are given below, so please read this document
carefully.
Pair Programming
For this project, you may choose (not mandatory) to work with a partner
using the pair programming technique. In the pair
programming technique, two programmers
work together on one computer. One is
designated as the Driver and writes
the code; the other is designated as the Navigator
and reviews each line of code as it is typed. The two
programmers switch roles frequently. For this
project, the programmers should switch roles at least every
fifteen to twenty minutes.
You may choose a partner from a
different section, but both of you must be able to attend all coding
sessions together. Make sure your schedules align such that you will be
able to meet outside of class three or four times over the last few
weeks of the semester.
- Remember, with the pair
programming technique, both
programmers must be present at all
times when working on the assignment. Thus, consider your schedules
when deciding to work as partners!
- You may choose a partner from a different section but, again, both
programmers must be present at all
times when working on the assignment.
- If you choose to work with a partner, only one
student in the partnership should submit the finished work;
furthermore, this submission must have both
your names and usernames in the header comment of your
main.cpp
file.
- There will be a 50% penalty if
both students submit the same work! This causes extra, unnecessary
work for our grader, so please do not do it.
- There will be a 50% penalty if
both names and sections are not in
the header comment of your
main.cpp file. This again
causes extra, unnecessary work for our grader (as the grader may need
to contact you), so please do not forget to do it.
- Note the requirement in the last step to include your names and sections in
the header comment!
- Reminder: Pair programming is not
the same as team programming.
Both
programmers must be present at all
times when working on the project. There will be a 50%
penalty if the instructors discover that a pair
has broken this policy.
Requirements - Project Proposal (due Wednesday, April 10, 2019, by class time)
On Wednesday, April 10, 2019, a short description of your project is due. You should
submit your description (as a PDF) to Canvas by your class time. (If you have a partner, both
you and your partner should submit your description, though they can be the same.) This
document should include the following sections WITH the section
titles listed below
- TITLE: Include your name, your CSCI 261 section,
your partner's name (if you have a partner), your partner's CSCI 261
section, and a project title.
- PROBLEM DESCRIPTION: You should write a
one-paragraph description of your project. This paragraph should give
the reader a general idea about the program requirements and what
problem you are trying to solve. For example: We will be creating
a program that calculates the optimum pair of gears that should be
selected on a bicycle, given a degree of incline and current
velocity. Users select the type of bike, specify their speed, pain
threshold, and degree of incline. The program then informs the user
of the front and rear gears that should be selected. But wait,
there's more! We then animate this on the screen to illustrate the
bike as it climbs or descends a hill. Whee!
- DATA DESCRIPTION: This is the UML class
diagrams for the classes you will be creating for your program. Be
sure to include comments to describe what your data members and
member functions will do. This section is NOT in
paragraph form; instead, this section is pseudocode made up of
the UML class diagrams. This section does NOT include actual C++ code,
it is only pseudocode.
- PROCEDURAL DESCRIPTION: Include a brief
description in pseudocode of how your main program will
operate. This section should also NOT be in paragraph form. If you
plan to use SFML, be sure to mention that here. This section does NOT include actual C++ code,
it is only pseudocode.
- SPECIAL NEEDS/CONCERNS: Your Project Definition
should mention any special needs or concerns that the instructor
should know about. Will you need extra help on a particularly
difficult idea that you will have to conquer in order to make this
project work? If you're addressing a specific problem for a non-CS
major, you may need to get advice from someone within that
department.
The document you submit should answer the following questions:
- What class will you create? What data attributes and member
functions will it have?
- How will you use an array (or vector) within your project?
- How will a data file/SFML be used?
You do not need to, and should not, do any coding to
write this Project Proposal. The purpose of this Project Proposal is to
get you to think about the initial design of your final project. (Note:
we understand that the initial design you submit on Wednesday, April 10, 2019 is likely
to change as you complete your project for the due date.)
NOTE: You have a bit of time to decide upon your topic and a big
picture of your design, but then only over about three weeks for
implementation. Because of the tight time
period for implementation, we strongly encourage you to have most of
your design plans done earlier than Wednesday, April 10, 2019 (to give you extra
time for implementation).
Many previous students have said "gosh, wish I had gotten
started on the final project earlier."
Your instructor will give you feedback
on your Project Definition the class period after you submit it (e.g., too
complex or too simple).
Requirements - Project Code (due Thursday, May 2, 2019, 11:59 PM)
Your program must use at least one original class, written specifically
for this project. You are free to use other classes we have developed
during the semester, such as the
Date
class, or classes described in zyBooks, but you must also write and use
one original class.
- Your custom class must encapsulate some important
data/functionality of your program.
- Your custom class must have some data/functions that are private.
- Your custom class must have a well-defined public interface.
- Your custom class must be defined and declared in separate files.
Your program must use at least one
array (one-dimensional or two-dimensional). This array needs to be
either an array within your class OR an array of objects of your class
type. If desired, you can use a vector instead of an array.
Your program must make use of file I/O OR SFML. Data may either be read
from or written to a file, or both. Please place your data file in the
same directory as your
main.cpp
file. NOTE: If you use SFML in your project, then you do not need to do
file I/O.
Your program must use functions where
appropriate.
Your program must use constants where
appropriate.
Your project must make use of ample
commenting. There should be enough documentation to allow another
programmer to easily make modifications or enhancements.
Your program must adhere to our CSCI
261 style guidelines.
Requirements - Project Paper (due Thursday, May 2, 2019, 11:59 PM)
Create a text file called
final.txt
which contains the following sections WITH the section titles listed
below. This file is submitted with your code (see Submission
instructions below).
- TITLE: Include your name, your CSCI 261 section,
your partner's name (if you have a partner), your partner's CSCI 261
section, and a project title.
- PROBLEM DESCRIPTION: This is the one-paragraph
description of your project (from the Problem Proposal) with any
necessary changes.
- PROGRAM DOCUMENTATION: This section should
include a brief description of how to run your program (i.e., what
the user should type and any other information a user might need to
know - such as if it needs to be built with SFML) and also a brief description that might be used by another
programmer to modify/extend your program. For example, there may be
some features that you would have included in your program if you had
more time. You could include a list of those features, with any
thoughts you had about how they should be implemented.
- TESTS: List at least FIVE test cases that your
program handles smoothly. For example, if the user enters the number
of inputs that exist, then your program should not fail if the user
enters -1. These tests should show that your program works properly. Given
some input, the proper output is computed. Your program handles edge cases. etc.
- REFLECTIONS: Include at least a one-paragraph
description of what you learned from this project. It might help to
think about what problems you encountered, and what you would do
differently if you had to do another project.
Resources
While you may search on the Internet for hints as to how certain things
are done in the C++ language, you cannot
directly copy and paste code found from resources outside our course.
That said, any resources we have used
in this class from previous labs and homework assignments are fair game
for use in your project.
Incremental Development
Now that you are designing and writing a large project from scratch,
the "Incremental Build" model of software
development is more important than ever before. This is a software
development methodology where the model is designed, implemented, and
tested incrementally, adding a little more functionality each time,
until the product is finished. In other words, write a small amount of
code to do one specific task, then run the program to be sure what you
have done so far works. Only when you are satisfied with what you have
so far do you move on to the next part of the program.
In short, implement and test small
parts of your program as you work!
Project Possibilities
There are numerous different project
ideas possible. Here are a few examples:
Breakout
In the classic arcade game Breakout a layer of bricks lines the top third of
the screen. A ball travels across the screen, bouncing off the top and
side walls of the screen. When a brick is hit, the ball bounces away
and the brick is destroyed. The player loses a turn when the ball
touches the bottom of the screen. To prevent this from happening, the
player has a movable paddle to bounce the ball upward, keeping it in
play.
In this game, you might want to develop the following three classes:
Paddle
,
Brick
and
Ball
.
Frogger
Another classic arcade game, Frogger
is a game in which the object is to direct frogs to their homes one by
one. To do this, each frog must avoid cars while crossing a busy road
and navigating a river full of hazards.
Classes such as
Frog
,
Car
,
Truck
,
Log
,
Turtle
,
Crocodile
, and others could be used in implementing this game.
Othello
There are several games with two-dimensional arrays as playing areas.
Possibilities include Connect
Four, Reversi (aka, Othello) and Battleship.
Non-Games
Finally, there is no requirement that
your final project be a game. For example, if you are passionate about
bike riding, you might create a program that calculates the optimum
front and rear gears that should be selected on a bicycle, given a
degree of incline and current velocity. Users select the type of
bicycle, specify their speed, pain threshold, and degree of incline.
The program then informs the user of the front and rear gears that
should be selected.
Or maybe there is something you could
write that would be useful for your major or other classes. Anything
that meets the requirements of the project (see above) is fair game.
Other Ideas
If you have other ideas but need a bit
of help with the design, please feel free to talk to your instructor or
a tutor.
Grading RubricYour submission will be graded according to the following rubric.
25 |
Project behaves as expected. |
17 |
Project makes appropriate use of a class. |
10 |
Project makes appropriate use of an array. |
10 |
Project makes appropriate use of File I/O or SFML. |
10 |
Project makes appropriate use of functions. |
7 |
Project makes appropriate use of constants and data types. |
7 |
Project includes meaningful variable/function names and ample commenting for readability. Project follows our CSCI 261 style guidelines. |
7 |
Project description meets requirements (due Wednesday, April 10, 2019). |
7 |
final.txt meets requirements. |
This assignment is due by Thursday, May 2, 2019, 11:59 PM. NO LATE ASSIGNMENTS WILL BE ACCEPTED Reminder you must earn at least a 60% on the Final Project to pass this course. SubmissionAlways, always, ALWAYS update the header comments at the top of your main.cpp file. And if you ever get stuck, remember that there is LOTS of help available. The following instructions are copied from How to Submit Homework.
It is critical that you follow these steps when submitting homework.
If you do not follow these instructions, your assignment
will receive a major deduction. Why all the fuss? Because we have
several hundred of these assignments to grade, and we use
computer tools to automate as much of the process as possible.
If you deviate from these instructions, our grading tools will
not work. And that makes us very unhappy. And when we're
unhappy, we give penalties. Thus, make us happy.
Submission Instructions
Here are step-by-step instructions for submitting your homework properly:
- File and folder names are extremely important in this process.
Please double-check carefully, to ensure things are named correctly.
- The top-level folder of your project must be named
FP
- Copy your
main.cpp , additional header & source files, plus the CMakeLists.txt file into
FP (steps 1-2),
zip this FP folder (steps 3-4), and then submit the zipped file (steps 5-11) to Canvas.
- Using Windows Explorer (not to be confused with Internet Explorer), find the file
named
"main.cpp" located inside the folder for the particular lab or homework
assignment you will submit.
STOP: Are you really sure you are viewing the correct assignment's folder?
- Now, for FP, right click on the
main.cpp to copy the file. Then, return to the FP/
folder and right click to paste the file. In other words, put a copy of your homework's main.cpp source code into the FP folder.
Repeat this for each additional header & source file you have with this assignment, plus CMakeLists.txt.
STOP: Are you sure your FP folder now has all your code to submit?
- Now, right-click on the
"FP" folder.
- In the pop-up menu that opens, move the mouse
"Send to..." and expand the sub-menu.
- In the sub-menu that opens, select
"Compressed (zipped) folder" .
STOP: Are you really sure you are zipping a FP folder with a main.cpp file in it?
- After the previous step, you should now see a
"FP.zip" file.
- Now visit the Canvas page for this course
and click the
"Assignments" button in the sidebar.
- Find FP, click on it, find the
"Submist Assignment" area, and then click the "Choose File" button.
- Find the
"FP.zip" file created earlier and click the "Open" button.
STOP: Are you really sure you are selecting the right homework assignment? Are you double-sure?
- WAIT! There's one more super-important step. Click on the blue
"Submit Assignment" button to submit your homework.
- No, really, make sure you click the
"Submit Assignment" button to actually submit your homework. Clicking
the "Choose File" button in the previous step kind of makes it feel like you're done, but you must click
the Submit button as well! And you must allow the file time to upload before you turn off your computer!
- Canvas should say "Submitted!". Click "Submission Details" and you can download the zip file you just
submitted. In other words, verify you submitted what you think you submitted!
In summary, you must zip the "FP" folder
and only the "FP" folder, you must submit the correct zip file for this
homework, and you must click the "Submit Assignment" button. Not doing these steps is like bringing your
homework to class but forgetting to hand it in. No concessions will be made for
incorrectly submitted work. If you incorrectly submit your homework, we will not be able to
give you full credit. And that makes us unhappy.
This assignment is due by Thursday, May 2, 2019, 11:59 PM. NO LATE ASSIGNMENTS WILL BE ACCEPTED Reminder you must earn at least a 60% on the Final Project to pass this course. |