CSCI 499 - Apple Human Interface Guidelines

Purpose

As mentioned in LeanUX, Apple's Human Interface Guidelines (HIG) is a comprehensive document that explains components, provides rules for their use, and contains illustrative examples. With the prevalence of Apple devices (including phones, iPads, watches and TVs), any UI designer should have some knowledge of these guidelines.

Preparation

The point of this unit is just to see the breadth and depth of guidelines specified by Apple. To continue our exploration of different types of interfaces, review the guidelines for WatchOS:

Exercise

Create a doc that records your exploration. Specifically, your document should list a link along with 1-2 sentences that describes something you found interesting on that page.

Example:

Link: https://developer.apple.com/design/human-interface-guidelines/watchos/overview/apps/

Interesting idea: you shouldn't show alerts or errors in Dock. I would have thought that showing errors would be most relevant, but I realize seeing an error (or alert) wouldn't encourage user to return (who wants to deal with problems?).

Create at least one line for each of (these are categories, you'll need to select a subcategory under each, such as Navigation under App Architecture):

Submit

Submit your doc as a pdf.

Evaluation

You must include the required links (7 total, do more if you want) and your sentences should NOT just be something expected (e.g., "There are different techniques for animations." doesn't tell me much. But it's interesting that animations can be run in forward and reverse. I'm curious now what types of animations would be effective in reverse).

Our main goal is just to spend some time exploring and understanding all the thought that goes into this type of design.